by Daedalus » October 17th, 2013, 1:19 am
Welcome, Beiren. It seems Hero Quest is a good choice for your group, with you as the evil wizard player. You rightly understand that the first Quest is very tough, so a simple solution that will gradually reward your group without you needing to give them the win is to start with Quest 2. Quest 1 is better balanced to be played after the first 5 Quests, so insert it then. It was made extra tough to drive home the point that the Heroes need to stick together, but your group probably already understands that, as they have been teaming up against you already.
Let us know how things work out. The Saturday Night Dungeon section of the forum is a great place to post if you want to include some detail, otherwise we can read about it in this thread.
Welcome, Beiren. It seems Hero Quest is a good choice for your group, with you as the evil wizard player. You rightly understand that the first Quest is very tough, so a simple solution that will gradually reward your group without you needing to give them the win is to start with Quest 2. Quest 1 is better balanced to be played after the first 5 Quests, so insert it then. It was made extra tough to drive home the point that the Heroes need to stick together, but your group probably already understands that, as they have been teaming up against you already.
Let us know how things work out. The Saturday Night Dungeon section of the forum is a great place to post if you want to include some detail, otherwise we can read about it in this thread.