Hello to all in the HeroQuest community.
Haven't really got the patience for painting models, though I do enjoy the game itself and making up levels.
I like making levels, though might offend any HQ traditionalists as they don't usually adhere to the theme or the feel of the game.
Here's a link to a Pdf of the only level I've designed that hasn't had me berated by everyone involved (although it was subject to some criticism.)
Carboniferous Park
http://www.mediafire.com/?vhy2e1dw9d4rcskIf anyone dares play it you will need:
- To change the names of the players in the story to match fellow HQsters.
- Some custom tiles for the telephone and helipad.
- A difficult to decipher (maybe pix-elated or sketched or text directions) version of the map to show briefly to one of the questers (preferably the one with the worst memory) as the story dictates.
- To alter the number of monsters to adjust for difficulty.
- Probably needs a few adjustments or to make things up for where I've forgotten to put essential things in.
Hello to all in the HeroQuest community.
Haven't really got the patience for painting models, though I do enjoy the game itself and making up levels.
I like making levels, though might offend any HQ traditionalists as they don't usually adhere to the theme or the feel of the game.
Here's a link to a Pdf of the only level I've designed that hasn't had me berated by everyone involved (although it was subject to some criticism.)
Carboniferous Park
http://www.mediafire.com/?vhy2e1dw9d4rcsk
If anyone dares play it you will need:
- To change the names of the players in the story to match fellow HQsters.
- Some custom tiles for the telephone and helipad.
- A difficult to decipher (maybe pix-elated or sketched or text directions) version of the map to show briefly to one of the questers (preferably the one with the worst memory) as the story dictates.
- To alter the number of monsters to adjust for difficulty.
- Probably needs a few adjustments or to make things up for where I've forgotten to put essential things in.