Hello!
In a splash of HQ-mania the past few weeks, I have started to make some modifications for my european version base game. The changes are mainly to inrease the options players have, and to adress the fact that few people pick the wizard as the first character.
I don’t want to make major changes to the core system…it’s simpleness is what makes the game great in my opinion. So I’ll be adding or changing as few rules as posssible, just what I think is necessesary. Thats why I don’t change how magic works, just adding new schools, for instance. Also I have made rules for attacks that affects mind instead of body points, because in the base game, there is no advantage of having higher mind points unless affacted by the sleep spell...but I will get to these...
I have already started a thread adressing new magic schools…
viewtopic.php?f=34&t=974I have also started a thread for my new heroes…
viewtopic.php?f=35&t=975And I will be adding these to this thread in due time.
But now, lets talk WEAPONS!
These are the weapons I have added to the armoury. They are filling up slots I think is missing, and the prices are guessed in relation to existing weapons. Also note that I allow the players a maximum of two different weapons at any given time, and you can not switch weapon after you have attacked in your turn.
Edit: I have decided to make the staff and spear two handed weapons.
Throwing knife:With the throwing knife, you may roll one battle dice when attacking. You may also throw the knife against an opponent you can see up to nine squares away, but if you do, you risk losing it. If thrown, the throwing knife allows you to attack with two battle dice.
Price 25 gold
May not be used by a wizard.
Club:With the club, you may roll two battle dice when attacking.
Price 125 gold.
Bow:With the bow, you may roll two battle dice when attacking. You may not use the bow against an opponent next to you. You may not use a shield when using the bow.
Price 275 gold
May not be used by a wizard.
Longsword:With the longsword, you may roll three battle dice when attacking. The longsword enables you to attack diagonally (this is from the US version)
Price 300 gold.
May not be used by a wizard.
Flanged MaceWith the flanged mace, you may roll three battle dice when attacking. An opponent attacked by the flanged mace rolls one battle dice less for defence.
Price 325 gold.
May not be used by a wizard.
Battle Club:With the battle club, you may roll three battle dice when attacking. The battle club enables you to attack diagonally. You may not use a shield when using the battle club.
Price 200 gold
May not be used by a wizard.
Heavy throwing axe: (Edit: Used to be Fransiska)
With the heavy throwing axe, you may roll three battle dice when attacking. You may also throw axe against an opponent you can see up to twelve squares away, but if you do, you risk losing it. You may not use a shield when using the heavy throwing axe.
Price 200 gold
May not be used by a wizard.
Greatsword:With the greatsword, you may roll four battle dice when attacking. The greatsword enables you to attack diagonally. You may not use a shield when using the greatsword.
Price 500 gold
May not be used by a wizard.
Pole axe:With the pole axe, you may roll three battle dice when attacking. Alternatively, you can attack with five battle dice, but only if you give up your movement that turn. The pole axe enables you to attack diagonally. You may not use a shield when using the pole axe.
Price 600 gold
May not be used by a wizard.
The following weapons are mostly for fun, and I dont expect players to want them, but I will let them be found in quests…
Sledgehammer:With the sledgehammer, you may roll three battle dice when attacking. An opponent attacked by the sledgehammer rolls two battle dice less for defence. You may not use a shield when using the sledgehammer.
Price 400 gold
May not be used by a wizard.
Pickaxe:With the pickaxe, you may roll two battle dice when attacking. An opponent attacked by the pickaxe rolls one battle dice less for defence.
Price 150 gold.
May not be used by a wizard.
Flail:With the flail, you may roll one battle dice when attacking. You may attack TWICE. An opponent attacked by the flail rolls two battle dice less for defence.
Price 300 gold (Edit: Used to be 250)
May not be used by a wizard.
Scythe:With the scythe, you may roll three battle dice when attacking. You may not use a shield when using the scythe.
Price 175 gold
May not be used by a wizard.
Throwing spear:With the throwing spear, you may roll one battle dice when attacking. You may also throw the spear against an opponent you can see up to 15 squares away, but if you do, you risk losing it. If you throw the spear, you attack with three dice instead.
Price 150 gold (Edit: Used to be 200)
May not be used by a wizard.
As usual, any comments you may have are highly appriciated!
I will post my new armour cards, other equipment, and my additional rules next...but now its lunchtime
(1st Edit: Changed effects and prices after recieved feedback)
(2nd Edit: New rules for scythe, and you do not automatically loose throwing weapons. See rules below.)