Having rested in the forest over night, our band of four continue their journey through The Lost World. The path they follow out of the forest leads up a narrowing canyon. At the end there is a cave. They enter, barely able to see in the deepening gloom, they finally stumble on some steps hewn from the very rock itself, they climb and find them selves at the top of some stairs and in front of them they see 4 doors, One has a large steel lock. Which to open 1st, they whisper between themselves, yet they cannot agree. Is this the first sign that the stress of this unforgiving place they are in is getting to them??
They part and go to open 1 door each,the dissent within the ranks is starting to tell and no checks for traps, Brocanon sets of a spear trap and loses a BP. Morgusson checks (reavealing that every door was protected by one) then guards the rear ready to aid where required. Behind Brocanon's door wait 5 Orc’s and in behind them 2 of the dreaded Karate Orc's “That’s where the X!*Xgers" went Morgusson mutters to himself.
Zanfya's door reveals 2 more Karate Orc’s, another Orc and a treasure chest. Finally Valinar finds 5 goblins and the blinding Silverdisc himself.
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Brocanon tries from long range with the sling-shot and rolls 2 white shields, Zanfya then tries with his trusty staff but the Orc defends, Valinar attacks and the first goblin falls to the thrust of his spear. Morgusson goes to aid Brocanon first, and rolls three skulls with the snake whip; an Orc succumbs. The goblins surround Valinar who has to defend furiously with the blinding effect of Silverdisc's “dome “in his eyes, Silverdisc missed yet his underling hits with 1 skull that Valinar didn’t see coming “Damm that bonce is bright” he mutters.
A Karate Orc cuts off Brocanon from Morgusson, attacks but misses. The other attacks Morgusson yet also misses. “Trained in the fine arts of the east. I think not", Morgusson baits them, then swings the mighty Orc’s Bane, The first attack throws 1 skull but the White Orc defends, the second attack throw all shields, “Oops, should of kept my mouth shut” he thinks!!
Meanwhile another White Orc attacks Zanfya, again it misses. An untrained one throws 2 shields and a skull but the wizard dodges, strait into a 3 skull hit form the other and only manages 1 white shield. .
The hero’s regain their composure and move together, but they are pushed back under the ferocious onslaught of the green monsters. They manage to battle their way into just 1 room to create a bottle neck to slow down the green tidal wave. There they begin to pick them off.
The final tally:-
Brocanon – 1 Karate Orc, 2 Orc’s and a goblin.
Zanfya – 1 Karate Orc and 1 other.
Valinar – 3 goblins and an Orc.
Morgusson with his superior Ranger skills plus the “Orc’s Bane” – 2 karate Orc’s,
3 Orc’s and
Silverdisc. (4BP)
The search begins, room after room, passage after passage, nothing. What was that army guarding? Finally a room with 2 book cases, a throne and the rack, yet the search reveals???..... again nothing.
Through the last door left unopened and, 3 more goblins. Zanfya with his trusty staff dispatches 2 of them whilst it is left to Valinar take the other at range with his bow after Morgusson missed with the whip.
Brocanon, marching on, opens the passage door to find a new foe. A Goblin Boxer with yet another Orc.
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Down the passage. Through the door runs Brocanon, growing impatient and frustrated, and stops dead in his tracks as he comes face to face with the biggest thing he has ever seen , A Skaven Rat Ogre (atk 7 def 7 4b/p).
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Meanwhile Zanfya and Valinar decide to send Morgusson on a secret mission to try and speed up the search for a key to the locked door and also maybe out-flank the never ending tide of green. The leave him with “Swift Wind” and “Pass through Rock” and chase after their friend down the passage.
Ahead, Brocanon drinks his “Potion of Strength” and rolls the 5 die in attack, 3 skulls. The monstrous rat shakes his 7 defense and throws 6 skulls and a white shield. He hears the barbarians’ friends approaching down the pages and moves to cut them off. It attacks Valinar as he rushes headlong through the door, 4 skulls, the elf slips and slides in his mad rush and only manages 2 white shields in his defense, flies past the huge rat and leaves the calm and serene wizard to finish off the Rat Ogre with his staff. (1 skull for the wizard and 6 white shields and a skull for the Rat Ogre in defense. Oh the shame of it Morcar!)
Oblivious to all this Morgusson moves silently down the back passage, after “passing” with the “swift wind” (no comments please dad) and surprises 2 more White Orc’s, snake whips the first with no defense and it’s head rolls away down the passage, no doubt creating a blockage .
The battle of the quest begins.
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The last White Orc attacks with 3 skulls and Morgusson defense, 2 white shields. Morgusson attacks with the “Bane” 1 skull – the Orc defend with a black shields, second attack 2 skulls the Orc 2 black shields. The Orc attacks 2 skulls, Morgusson defends 2 white shields, The “Bane” hisses through the air again, 3 skulls, the Orc defends 3 black shields, again sword flies 3 more skulls again the Orc 3 black, the Orc attacks 2 skulls the defense?? 2 white shields. 2 more “Bane" attacks both with 2 skulls, both defended with 2 black shields. The Orc attacks, misses, the epic battle is finally taking its toll. Unable to lift the mighty sword again due to the exhaustion of his sustained attacks, Morgusson snaps out the snake whip, catches the Orc by surprise with a single skull, all white shield is rolled in defense and the battle is over.
The reason for the frantic defending by the Trained Orc., he was guarding the secret door to the room in which the key was hidden to allow our brave warriors to continue on their journey. Opening the locked door reveals that they were so close to the way forward, but didn't know it when they first arrived.
They move wearily on!!
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Our additions
Left to right
Goblin Boxer
Attack 1
Defend 3
Move 10
Mind 1
BP 1
No weapons, can only punch
Fancy of foot and hard to hit
Karate Orc
Attack 3
Defend 4
Move 8
Mind 2
BP 1
Their knowledge of the
ancient arts makes them
formidable opponents
A Goblin Archer
As per normal goblin
but can only attack at
range
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