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Limited recovery

Discuss new Rules for HeroQuest.

Limited recovery

Postby The Admiral » Monday March 23rd, 2020 11:25am

I have recently began using the above concept for certain end of quest situations. I normally play that when the Heroes move straight off one board to the next I allow no recovery of BP's, MP's, Spells or once per quest artefacts, whereas these are all replenished when there is a physical break between quests. But sometimes the Heroes are in a remote desolate region or an enemy region where resources and shelter are minimal to non existent. Alternately, they may be in a friendly resource rich environment, but have very little time between quests to take advantage of such facilities. In these cases I implement 'Limited Recovery'. In this instance half of all BP's, MP's and spells are recovered (rounded up). Once per quest artefacts are replenished.


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Re: Limited recovery

Postby mitchiemasha » Tuesday March 24th, 2020 10:52am

Perfectly fine as long as it's implemented into the design of the quest pack.


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Re: Limited recovery

Postby Stig » Tuesday March 24th, 2020 12:15pm

Makes perfect sense and something I would have loved to do; however aren’t some quests just too difficult to be played with Limited Recovery? I always imagined the quest designers had full recovery in mind; you reckon things won’t get too difficult? I guess back-to-back underground quests only kick in once heroes are well developed anyway.
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Re: Limited recovery

Postby The Admiral » Wednesday March 25th, 2020 11:27am

mitchiemasha wrote:Perfectly fine as long as it's implemented into the design of the quest pack.


Very little of what I do is in the design of a questpack!


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Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: Limited recovery

Postby Jafazo » Friday March 27th, 2020 12:19am

I'd ask how often you use Limited Recovery. If you find that you use it a lot, then it might be easier to do what you're doing and include it as a kind of house rule. If you don't use it often it might be easier to let the game handle it the way it usually handles uncommon occurrences, by simply saying it in a little note at the beginning of the next quest or phase or whatever you call movement off the board to another board.

At first glance, it seems like simply including a little note within the introductory body would be preferable to me because it gives you flexibility to make Limited Recovery more or less severe, whereas a fixed rule would become too complicated to explain it. As an example, lack of rest could cause the Heroes to begin the next quest rolling 1 less combat die to no less than 1. Then there's redundancy. Making the Heroes begin a quest with 4 out of 8 Body Points due to lack of sleep or whatever is just going to result in them burning spells and resources to quickly restore those lost Body Points. So it's an attack on their resources. Seems like a cheap shot to me. Too much realism needs to take a back seat here. I'd probably apply these carryover penalties in unusual situations to make progressing through a questbook harder, but it wouldn't be a frequent thing.
Unless you specify your version I'm going by the US rules.
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Re: Limited recovery

Postby The Admiral » Friday March 27th, 2020 1:06pm

I use it whenever it seems appropriate from the quest description. For example, between quests 9 and 10 of 'Champion of the Empire' the Heroes must rush straight to the city with the crown. Although they are in a civilised environment, there is no time to rest, recover and visit shops etc. In Eschaton the Heroes move between the Black Dwarves of the Ash Ridge Mountains and Ulrik the Fiend in the Badlands. In this situation there is time to recover, but no resources available with which to do so effectively.
Hence I base my decision on my perception of the situation the Heroes find themselves in, in' their' real world environment.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: Limited recovery

Postby Anderas » Sunday March 29th, 2020 2:46am

You did play more than anybody else here, I guess. I'd like to have my brother coming around to play all the quest books!

The thought came to me, too, in "The dark Company". Seriously, 4 full boards and the wizard gets one spell set only? Yes, recovery is just perfect there. I would place a spell set here and there which can be found by treasure searching; and a some potions of healing, too.


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Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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Re: Limited recovery

Postby The Admiral » Sunday March 29th, 2020 10:43am

Anderas wrote:You did play more than anybody else here, I guess. I'd like to have my brother coming around to play all the quest books!

The thought came to me, too, in "The dark Company". Seriously, 4 full boards and the wizard gets one spell set only? Yes, recovery is just perfect there. I would place a spell set here and there which can be found by treasure searching; and a some potions of healing, too.


Long time since I played this, but I recall there are places the Heroes can regain spells and BP's? We had a total party wipeout in this.It was the final quest back in the EU days of HQ (1990's), so it was sort of a fitting finale.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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