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Pancho wrote:It’s a necessary game mechanic. In the game system the designers know that one of the Heroes will have the spirit blade in quest 14, as they just completed quest 13.
In RotWL it’s possible that the Hero party may have lost the Spirit Blade by quest 10, so the designers had to put in another way to harm the boss. Can you imagine how pissed your players would be if they battled through 10 quests only to be told in the last one that it was all for nothing?
I didn’t know that about the magic throwing daggers. That’s interesting, Possibly the US writers were going for another line of insurance that the pack was completeable?
lestodante wrote:I think that recovering his strnghts caused his body to become more human than previously so that is why he is now harmed by magic fire too.
wallydubbs wrote:However, I think the actual reason for the game makers doing this was to give the Wizard a chance to land the killing blow. A lack of weapons can sometimes make the Wizard seem unimportant. As his spells only give him a "Supporting" roll
Jalapenotrellis wrote:Fly on the wall here because haven't played this quest pack yet. I don't know how anyone thinks giving the witch lord 1 bp is justice as a quest pack boss... He died in one hit in the game system with heroic brew and potion of strength. Did the UK version not have these two potions??
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