• Advertisement

Revealing monsters in a line in a corridor

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Revealing monsters in a line in a corridor

Postby Jalapenotrellis » Sunday November 10th, 2019 8:22pm

My understanding is that the board is revealed by line of sight in a corridor, but a room is completely revealed.

As such, even with a line of monsters in a corridor, only the first is placed on the board, and things beyond aren't revealed, including blocked walls and doors.

The problem if there are multiple monsters, Zargon is disadvantaged because he cannot attack, move, and have the subsequent monster move up and attack because the monsters behind haven't been revealed yet due to being out of line of sight.

So for example, in Kellar's Keep Quest 2, the heroes chose to run away from revealing the fimir in the corners of the center of the board after the first two were revealed by running away, figuring out the symmetry of the game thus far. Similarly, me moving one of the fimir into the connecting corridor revealed the fimir behind the first, letting Zargon put another fimir on the board during his turn and then move it immediately.

It felt odd. I'm not sure if I have been playing this correctly or if you're just supposed to reveal all monsters in a corridor the player is in regardless of line of sight... Which would allow Zargon more attacks. I'm pretty sure the game once you just to reveal it by line of sight in corridors, which leads to odd scenarios like this. If there are spaces behind the other monsters, I guess moving the first one backwards would then reveal the others on Zargon's turn...
Jalapenotrellis

Ogre Champion
Ogre Champion
 
Posts: 176
Joined: Sunday July 22nd, 2018 2:50am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Revealing monsters in a line in a corridor

Postby Jalapenotrellis » Sunday November 10th, 2019 8:33pm

Rereading the instructions, it seems like I did play this correctly. It just seems odd to not be able to put monsters on the board because Heroes manipulate their line of sight.
Jalapenotrellis

Ogre Champion
Ogre Champion
 
Posts: 176
Joined: Sunday July 22nd, 2018 2:50am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Revealing monsters in a line in a corridor

Postby Pancho » Monday November 11th, 2019 4:42am

I always reveal all the monsters in a corridor.

It’s entirely possible that I’m playing it wrong (it wouldn’t be the first time ;) ), so I hope others chip in with answers for this.


Rewards:
Participated in a Miniature Exchange.
Pancho
Rock Skin Achieved

Elven Warrior
Elven Warrior
 
Posts: 610
Joined: Wednesday April 12th, 2017 10:43am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby Maurice76 » Monday November 11th, 2019 6:22am

I also reveal all monsters in a corridor, when the Heroes can look into said corridor. It makes no sense that a measily Goblin could fully block sight on the bulky Chaos Warrior behind him. Besides, monster aren't statues: they move about, are active and shift position, even within the same tile they're standing on. To me, that means that no monster can hide behind another, as you will always be able to catch glimpses of them, no matter how many there are in front of them.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 406
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby The Admiral » Monday November 11th, 2019 11:17am

Pancho wrote:I always reveal all the monsters in a corridor.

It’s entirely possible that I’m playing it wrong (it wouldn’t be the first time ;) ), so I hope others chip in with answers for this.


Yep, that's what I do. As soon as a Hero moves into a new corridor I place everything except traps and secret doors. Otherwise some strange situations could arise. The front monster moves down the corridor, but what do the others do? Not move? why would they do that just because they can't be seen? This means you now have to record in some way the movement of the 'unseen' monsters. This gets messy quickly.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Destroyed a Zombie!
The Admiral

Archmage
Archmage
 
Posts: 920
Joined: Wednesday April 8th, 2015 7:31am
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby lestodante » Monday November 11th, 2019 4:39pm

yes, reveal all!


Rewards:
Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Ogre
Ogre
 
Posts: 831
Images: 3
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby Sotiris » Monday November 11th, 2019 4:53pm

I use line of sight only for spells and ranged attacks.
I don't use it on exploration. It complicates the game. :smack:


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 326
Images: 14
Joined: Sunday November 10th, 2013 3:23am
Location: Athens, Greece
Forum Language: Ελληνικά
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby Jalapenotrellis » Monday November 11th, 2019 7:24pm

What do y'all make of page 13 then of the NA rulebook? "How Zargon Reacts to Hero Movement: as Zargon, You must carefully watch a hero's movement. Continually refer to the quest map and the quest book. When a hero "looks" down a corridor, place on the game board any closed doors, block square tiles, and monsters that are directly within the heroes line of sight. (See page 15 "SEE" for clear line of sight.)
Jalapenotrellis

Ogre Champion
Ogre Champion
 
Posts: 176
Joined: Sunday July 22nd, 2018 2:50am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Revealing monsters in a line in a corridor

Postby Pancho » Tuesday November 12th, 2019 3:04am

Sotiris wrote:I use line of sight only for spells and ranged attacks.
I don't use it on exploration. It complicates the game. :smack:

This.


Rewards:
Participated in a Miniature Exchange.
Pancho
Rock Skin Achieved

Elven Warrior
Elven Warrior
 
Posts: 610
Joined: Wednesday April 12th, 2017 10:43am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Revealing monsters in a line in a corridor

Postby The Admiral » Tuesday November 12th, 2019 7:57am

What Pancho said.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Destroyed a Zombie!
The Admiral

Archmage
Archmage
 
Posts: 920
Joined: Wednesday April 8th, 2015 7:31am
Forum Language: British English
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Next

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 0 guests