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Add 1d6 to your att\def

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Add 1d6 to your att\def

Postby Josh » Friday November 8th, 2019 8:46pm

Not sure if it's been discussed, but how about rolling a 1d6 in addition to your attack or deffence?

At early levels you need to roll a 1 or less to gain this extra but small advantage. Latter at expert levels you need to roll a 3 or less to gain the same effect.

Some options could be:
Minusing movement off the enemies next move, or giving you a bonus to your next movement.
Minus one att or defence on the enemies next turn, or giving you a bonus on your att\def next roll.

I would think the wizard would love this so that he can't be chased as easily after firing a spell off. Maybe it simply let's you MAM which the wizard would love & could use.

When Attacking perhaps you get to roll a single SkullDie to hit an adjacent secondary opponent.

When defending you could "loan" out a defence Die to an adjacent Hero.
Basically any number of our normal small powered ideas we had that a character could use. It has to be something very weak but useful.

Just thinking & wondering what you all thought.
Josh

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Re: Add 1d6 to your att\def

Postby Anderas » Saturday November 9th, 2019 2:33am

I don't get it

What does it to? Trigger a special ability? For me the question is then: How to you choose the ability and how to you level up to the next die roll?



By the way (off topic) I put your posting into the gpt2 transformer and it opined that your text should be completed like this. Bold text comes from you.

When defending you could "loan" out a defence Die to an adjacent Hero.
Basically any number of our normal small powered ideas we had that a character could use. It has to be something very weak but useful.


I'd like to add more, but for now I'd like to have this idea in the game.

I need to know how the dice roll when using it to "borrow" the defence die from another Hero, is that all or is it some other mechanic?


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