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Dispell and line of sight to the enemy caster

Discuss Quests, Cards, Monsters etc, from the Wizards of Morcar Quest Pack.

Dispell and line of sight to the enemy caster

Postby The Admiral » Saturday November 2nd, 2019 6:31am

Do you play that this is required? I normally would, but it doesn't specify on the card, and I can accept that a fellow spellcaster would be able to sense the presence of magic and counter it?


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Re: Dispell and line of sight to the enemy caster

Postby wallydubbs » Saturday November 2nd, 2019 1:36pm

As much as it makes sense to have LoS required, I'd like to give Spells of Protection more value, I'd allow it without Line of Sight. It's up to you though.

I'd also give Invisibility the the search option. Despite the presence of a monster in the room, a hero under Invisibility can't attack or be attacked, but this could also overrule the "no search with monsters present" rule so I'd allow him to search for traps, secret doors or Treasure.

This did bring up an unusual scenario when I playtested Dark Company: the Wizard played Clairvoyance to see inside one of the middle rooms. Giving Clairvoyance more bang for its buck, I allow the top treasure card to be revealed and assigned to that room. In this scenario the revealed card was a Fire Burst Trap. When it came time for the heroes to enter this room, the Wizard cast Invisibility on the Barbarian, and performed a Treasure Search action, activating the Fireburst Trap. So with the Elf blocking the door, the Barbarian and all monsters in that room with the Fireburst trap...
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Re: Dispell and line of sight to the enemy caster

Postby The Admiral » Saturday November 2nd, 2019 4:42pm

Yeah, I'm going to play with no LOS required. I agree with the searching.

I would play that the Barbarian is hit with the fireburst. He is still physically in the room, he is just invisible. He can't be the target of an attack because he can't be seen, but he is still there to take collateral damage, but I understand that is technically how the rule is written,


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Re: Dispell and line of sight to the enemy caster

Postby wallydubbs » Saturday November 2nd, 2019 9:08pm

Yeah, he was attacked too. But so were all the other momsters. It's a loophole regarding the terms of these spells, but I think it works.

I feel Dispell should have other possible purposes, such as disarming magical traps. I play WoM that only the Wizard can detect magical traps on a Search for Traps, and Dispell is the only way to disarm them (except Tempest and Fireburst, that still makes sense).
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Re: Dispell and line of sight to the enemy caster

Postby The Admiral » Monday November 4th, 2019 4:43am

wallydubbs wrote:Yeah, he was attacked too. But so were all the other momsters. It's a loophole regarding the terms of these spells, but I think it works.

I feel Dispell should have other possible purposes, such as disarming magical traps. I play WoM that only the Wizard can detect magical traps on a Search for Traps, and Dispell is the only way to disarm them (except Tempest and Fireburst, that still makes sense).


Yes that definitely makes sense, and I will be implementing that immediately. You could also have it take on the qualities of the Chaos Dispell spell in that it could possibly war off an opponents spell.


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