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lestodante wrote:lestodante wrote:Also for the Deep Sleep spell if you wish to change it, I can suggest this version by (if I'm not wrong) Anderas or Stoner:
"Any one monster you choose that has 3 Mind Points or less instantly falls asleep. They may not defend whilst asleep but will wake up if attacked* in any way. The sleep lasts for 1D6 turns if not attacked (ends at the end of the casters turn)."
*I would change "if attacked" with "if wounded" so the monster can't defend the first time he's attacked.
I was thinking about the following variation too, it is very close to the original but fixes it: "This spell may be cast on any monster within your line of sight, as long as the monster has from 1 to 3 Mind Points. The monster falls asleep immediately and stays asleep until the end of your next turn. The monster cannot defend against a Hero's attack while it is asleep.".
What do you think?
wallydubbs wrote:Is Faustus able to spot traps?
Also, his power only works for 1 room or corridor, yes? The Wizard can't send him out to map out every corridor before proceeding?
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