[Solo quest][Wizard] The Magic Trial

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Re: [Solo quest][Wizard] The Magic Trial

Postby lestodante » Friday September 6th, 2019 8:26am

I would just change the layout because you used the European map and the NA notes.
When you create a map with heroscribe there is an option that allows you to select wich layout you wish to use.


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Re: [Solo quest][Wizard] The Magic Trial

Postby Drew » Friday September 6th, 2019 12:44pm

lestodante wrote:I would just change the layout because you used the European map and the NA notes.
When you create a map with heroscribe there is an option that allows you to select wich layout you wish to use.


Im aware I just dont care xD. to be honest im an EU player, and the Photoshop template I have is for US despite I still make everything I can EU style.

ClemGrt wrote:Very good job. Could you just please modify the title so that people know it is a different version from mine. Thanks


Will do if there is a next update :). Tried to make it clear in my comment so people dont get confused.
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Re: [Solo quest][Wizard] The Magic Trial

Postby The Admiral » Monday September 9th, 2019 4:25am

Drew, I think your quest could be easily adapted for starting off a new group of Heroes. The Heroes the wizard meets join up with him as he finds them until there is a full team.
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Re: [Solo quest][Wizard] The Magic Trial

Postby ClemGrt » Monday September 9th, 2019 5:08am

Yet it would require other players to wait before playing...
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Re: [Solo quest][Wizard] The Magic Trial

Postby The Admiral » Monday September 9th, 2019 5:55am

ClemGrt wrote:Yet it would require other players to wait before playing...


Yes, but not too long. It is not a huge quest and there are not many monsters. If an experienced player is introducing new players, he/she can play the wizard, and the others can watch and learn for the short period until they are found. On completion the group could then go on to play something like Rescue of Sir Ragnar.

It's just an idea for a slightly different intro.
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Re: [Solo quest][Wizard] The Magic Trial

Postby lestodante » Monday September 9th, 2019 4:34pm

Yes, you have to date your wizard about 1 hour or 30 minutes before the other players, so he can start his training avoiding other heroes to wait.
If you follow The Admiral suggestion and make other playesr involved into the game as soon as their charcater is discovered through the quest I am afraid they could interfere with the use of magic and the wizard's training.


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Re: [Solo quest][Wizard] The Magic Trial

Postby The Admiral » Monday September 9th, 2019 5:30pm

lestodante wrote:Yes, you have to date your wizard about 1 hour or 30 minutes before the other players, so he can start his training avoiding other heroes to wait.
If you follow The Admiral suggestion and make other playesr involved into the game as soon as their charcater is discovered through the quest I am afraid they could interfere with the use of magic and the wizard's training.


It should be okay. He starts with the water spells, then finds the earth spells that cannot be used by the Barbarian. I would play that the Elf has the air spells I.e. no teaching the wizard. Finally the wizard gets the fire spells, which again can't be used by anyone else.
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Re: [Solo quest][Wizard] The Magic Trial

Postby Maurice76 » Tuesday September 10th, 2019 5:56am

The Admiral wrote:It should be okay. He starts with the water spells, then finds the earth spells that cannot be used by the Barbarian. I would play that the Elf has the air spells I.e. no teaching the wizard. Finally the wizard gets the fire spells, which again can't be used by anyone else.


What he means, I think, is that the other Heroes can mess up the situations that you so carefully tailored towards the use of a specific spell. They could simply hack away at a monster and kill it, so the Wizard wouldn't have to use a spell to bypass a certain situation.


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Re: [Solo quest][Wizard] The Magic Trial

Postby lestodante » Tuesday September 10th, 2019 3:21pm

Just as Maurice sayd!


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Re: [Solo quest][Wizard] The Magic Trial

Postby Drew » Tuesday September 10th, 2019 11:26pm

to be honest Im not really fan of the idea of turning it into a group quest. Def not going to that direction.
As people suggested before other heroes interfearing might confuse things.
Id suggest you playtest the solo version and see for yourself :)
Its a fun quest, I tested it and its perfect for a BEGINNER Wizard.
My Wizard had played some group quests before and last week came for his first solo and we did The Magic Trial.
Whereas in previous quests he just died and was a bad player, not using spells a lot, going first in rooms, not playing clever at all.
After just this quest he is very much improved and he finally uses spells properly at least.
The quest really makes the Wizard think and teaches him the right way to play the Wizard, so I thing it should be all about him.

Of course Im open to other suggestions :)
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