[Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby The Admiral » Tuesday July 23rd, 2019 7:31am

Wow!

Our original party of 4 Heroes split up a long time ago and each has been leading their own parties ever since. My brother is constantly pestering me to reunite the 4 main Heroes (all now very powerful), and I keep telling him I will do so when all the quests have been played and then they will join for one final quest to Kill Zargon. I had no idea what that quest would be, or how I would design it if necessary.

Well now I will have that quest!


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby Weltenlaeufer » Tuesday July 23rd, 2019 7:14pm

Wow...just wow!!
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby Decipher » Wednesday July 24th, 2019 10:37pm

Those look pretty sweet indeed.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in a Miniature Exchange. Slain a measly Goblin! Killed a mighty Fimir! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby The Admiral » Thursday July 25th, 2019 3:48pm

Decipher wrote:Those look pretty sweet indeed.


Solo Quest Pack?


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby Nicodemus » Thursday July 25th, 2019 5:24pm

The Admiral wrote:Solo Quest Pack?


Are you asking if it's solo for the Wizard or another Hero? If-so, no... however Chapter 1 doesn't have the Wizard, except the last couple of rooms of the final Quest... so the Wizard Player is supposed to take over the role of another spell casting character that joins the party temporarily. Chapter 2 is ONLY for the Wizard, but the other players who would normally assume the role of the Barbarian, Dwarf and Elf are to assume the role of Men-at-Arms troops that accompany the Wizard. Not quite as much fun for those players, perhaps, but there's not much treasure to get in those Quests and they're all fairly short... mostly just to drive the story forward to get everyone up-to-speed for the start of Chapter 3 |_P
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby The Admiral » Friday July 26th, 2019 5:16am

No, sorry. It was a hint to Decipher as to whether he had completed his Solo Quest Pack project.

As there are only two of us playing, quests with only one Hero are no problem, and we enjoy them for their change of pace and perspective.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby Pancho » Tuesday August 27th, 2019 4:08am

The idea of flying to Morcar's castle in the sky is really cool, and I love the final act of the trilogy with the comet.

Would it be OK to use your Celestial spells and adapt them for my own quests/Heroes?


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Participated in a Miniature Exchange.
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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby Nicodemus » Friday September 13th, 2019 4:13am

Sure, they're up for use by anyone. Bit OP though, so take with a pinch of salt
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Question re Destruction of the Tomes

Postby The Admiral » Wednesday October 30th, 2019 6:04am

1) When a Hero chooses to go through a Trap Door, Special Passage or Tunnel, does their turn end after that movement, or can they still continue moving and perform an action if they haven't yet done so?
2) Do Teleport squares work in exactly the same way as the above features, the only difference being that you have to find them first?
3) I assume monsters can only use the teleport squares once they have been discovered by the Heroes, not before?
4) In room J of Quest 2, what should be in the two chests? I see that even empty chests have been noted as such in other quests.
5) In Quest 4 there are two doors shaded orange to indicate they are trapped, but there are no notes as to their effects?
6) From Interlude 1 onward the Wizard has -1 to his MP and Movement due to his possession of the Master Chaos Tome. However, the same tome allows him to teleport 10 spaces instead of moving, which I have found he does every time he moves. Does the -1 also apply to the Teleport move? If not it will be pointless.
7) With the Magic quarrel I assume that the target monster does not get to defend? 1 Auto BP is not great when a crossbow could inflict 3BP's normally. As a Magic Dagger inflicts 1 auto BP, I would suggest the Magic Quarrel inflicts 3 Auto BP?

Playtesting of this has begun!

I have noticed a discrepancy with the the geography. The monastery in Quests 2/3 is set in the SE corner of the Empire. This would place it near the intersection of the Black Mnts, Grey Mnts and The Vaults. In Quest 4 the party then journeys NW past Remas and north along the coast to the Blighted Marshes. To travel on that path the journey would have to start in the Apuccini Mnts in Tilea to the SE of Remas. From the SE empire the journey would be west to the Blighted Marshes and would go nowhere near Remas. They would travel west along the coast past Miragliano. This is obviously a minor point that doesn't affect play at all, but a Heroquest world :ugeek: (like me) would spot it.

The Journey on after Quest 4 from the Blighted Marshes to the Blood River (Quest 5) going through the Vaults and then across the Border Princess fits perfectly.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
The Admiral

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Re: [Preview] Vol 3 of Nicodemus' Trilogy - Rogue Wizardry

Postby The Admiral » Monday November 4th, 2019 1:10pm

My Wizard's party seem to be in a spot of bother around their camp fire! Set up for Interlude 1 (TDOTT).
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Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
The Admiral

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