• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Some New Monsters (Reaper Minis)

Discuss the creation of new Monsters and share Monsters you've created.

Some New Monsters (Reaper Minis)

Postby Kurgan » Tuesday July 9th, 2019 7:22pm

The Chaos Sasquatch!

These hairy dwellers in the forests are a kinder, gentler version of the bigger, angrier cousins the Yeti, who dwell in the mountains and colder climates. Rarely seen by mortal eyes, the Sasquatch often seeks solitude and shuns the glances of man. That is, until the alchemists of Chaos sought out and captured, tortured, and transformed these peaceful giants into bloodthirsty monsters. A powerful foe, the Chaos Sasquatch is difficult to overcome in single combat. Now he wants nothing less than to stomp his Big Foot on the faces of Heroes in his way.

[This monster is identical to a Mummy in terms of stats, with the following exceptions...

This monster is mad! Randomly he will attack other monsters if they are closer to him than the Heroes. On Zargon's turn, roll one white die for each one at the beginning of his turn. If a black shield is rolled, he has to target and attack another monster (who defends normally).

If the attack is successful (does damage), the Sasquatch has gone "rogue" and will attack anything (preferring monsters if they are closer than heroes).

Exceptions: he will not attack another Sasquatch, Zombi, or Mutant OR the one who summoned him (evil alchemists). If these are the only other monsters, Zargon does not need to roll the extra white die beforehand.

Exception to the exception (!):
If he has taken damage (wounded but not killed), there is a chance he can attack Sasquatches, Zombis or Mutants, EVEN the one who summoned him.

It is up to Zargon whether the other monsters attack and kill a rogue Sasquatch, but a "boss" will always do this, to save himself.]
You do not have the required permissions to view the files attached to this post.
Last edited by Kurgan on Tuesday July 9th, 2019 10:30pm, edited 2 times in total.
User avatar
Kurgan

Ogre Lord
Ogre Lord
 
Posts: 293
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Advertisement

Re: Some New Monsters

Postby Kurgan » Tuesday July 9th, 2019 7:27pm

Chaos Mutant

Distantly related to insects, these creatures were manipulated in the secret labs of Chaos alchemists to be larger and crueler, to the point where they have become an abomination. They wield spears but also the claws and jaws inherent their species. The process by which these creatures mature is secret, but in horrific circumstances, they have been witnessed to gruesomely burst forth from the bodies of other slain monsters and attack unwary Heroes.

[This is just like a game system Skeleton]
You do not have the required permissions to view the files attached to this post.
Last edited by Kurgan on Tuesday July 9th, 2019 7:45pm, edited 2 times in total.
User avatar
Kurgan

Ogre Lord
Ogre Lord
 
Posts: 293
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Some New Monsters

Postby Kurgan » Tuesday July 9th, 2019 7:40pm

Ogre Mercenary

The Ogre Horde was a major threat to the Empire, due to the meddling of Zargon's minion Festral. Following their defeat at the hands of the brave Heroes, some Ogres have gone into business for themselves...

[The Ogre Mercenary is identical to the Ogre Warrior from Against the Ogre Horde, except that he has a fixed body point total of 3 and 2 mind points.
Cost: 200 gold coins
Only one OM can be hired per Quest party.
He takes up 2 "Mercenary Slots" (if the quest limits the number of mercs each Hero can hire).
Move: 6
Attack: 5
Defend: 5
Body: 3
Mind: 2

He rolls WHITE SHIELDS to defend in battle.

When he kills the last visible enemy of a group encountered, he automatically regains 1 lost Body Point (yes, you guess the reason why), unless it was a group consisting only of Undead ("Chaos creatures" not counting Chaos Warriors).

The cost to retain a surviving OM for another quest is full price.]
You do not have the required permissions to view the files attached to this post.
User avatar
Kurgan

Ogre Lord
Ogre Lord
 
Posts: 293
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Some New Monsters (Reaper Minis)

Postby Kurgan » Tuesday July 9th, 2019 10:31pm

Here's a Dragon...

[Link Fixed]
User avatar
Kurgan

Ogre Lord
Ogre Lord
 
Posts: 293
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:

Re: Some New Monsters (Reaper Minis)

Postby Kurgan » Tuesday July 16th, 2019 7:11pm

Giant Spider (Card)
You do not have the required permissions to view the files attached to this post.
User avatar
Kurgan

Ogre Lord
Ogre Lord
 
Posts: 293
Joined: Saturday February 23rd, 2019 7:08pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:


Return to Monsters

Who is online

Users browsing this forum: No registered users and 0 guests