HeroQuest to Fifth Edition

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HeroQuest to Fifth Edition

Postby birddog » Friday June 7th, 2019 12:38pm

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This project is taking the prebublished *HeroQuest* source material, something from my childhood that guided me ointo this hobby and using it for a *Dungeons & Dragons 5th Edition* campaign.

Its all easily translated over. One thing the game lacks is a history (just Mentor & Zargons) and information on The Old World (besides Warhammer equivalent). Has anyone compiled all the flavor text and history into one document?
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Re: HeroQuest to Fifth Edition

Postby benvoliothefirst » Friday June 7th, 2019 1:41pm

I'm doing something similar. The "cartography" thread has a lot of info you'll find useful.

Biggest problem is coming up with reasons to get 'em into a dungeon for every quest. First thing my players wanted to do was explore the overworld. I set my game in the Warhammer world to make that easier.

Good luck!
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Re: HeroQuest to Fifth Edition

Postby Spookyhappyfun » Friday June 7th, 2019 2:33pm

This is pretty fantastic and I'd be excited to see the results once it's completed.

I don't know much about the history of the Old World as I don't follow Warhammer, but I'd just use that if I were you. I guess the trick is when in the timeline to set this.

Or, just use it as a basic jumping off point and create your own history and story.

benvoliothefirst wrote:I'm doing something similar. The "cartography" thread has a lot of info you'll find useful.

Biggest problem is coming up with reasons to get 'em into a dungeon for every quest. First thing my players wanted to do was explore the overworld. I set my game in the Warhammer world to make that easier.

Good luck!


D&D is full of dungeon crawling anyway. I think using the Mentor/Emperor thing to encourage them to go on the basic quests to save the world from the growing threat of Zargon should be enough of a reason. If they want to explore the overworld, you can just come up with stuff to fill in on the travel between the Quests. Just based on my mapping of the locations, the Heroes are travelling all over for a lot of these, so it should be plenty easy to create content for exploration through forests and towns and such.
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