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hasn'tmrmagoo wrote:In the last quest, the bottom left room has a falling block trap, does this try and get the first character trapped in the last room?
Usually, the barb leads the way, and he does not any spells to walk through the wall? or am I missing something?
wallydubbs wrote:However, in Quest for the Spirit Blade, I legitimized all Falling Block Traps, which can potentially trap the heroes, but I also added Secret Passage tiles connecting the empty room with the mummy room... the possibility to be trapped is still there, but i allow the other heroes to dig out any partners once the quest is complete and all monsters are defeated.
Maurice76 wrote:wallydubbs wrote:However, in Quest for the Spirit Blade, I legitimized all Falling Block Traps, which can potentially trap the heroes, but I also added Secret Passage tiles connecting the empty room with the mummy room... the possibility to be trapped is still there, but i allow the other heroes to dig out any partners once the quest is complete and all monsters are defeated.
In the Search for the Spirit Blade, the Falling Block traps aren't placed on the board. They're only indicating weak ceilings, where rubble can drop down from time to time, without causing a full collapse. The Quest Notes are explicit about it, so Heroes can never get trapped in that quest, that way.
wallydubbs wrote:I'm aware, which is why I said "I legitimized" them for my group. I think it makes it more interesting for a hero to think he's trapped only to be relieved to find a secret Passage when searching for secret doors.
The Admiral wrote:I house ruled that the chest would contain a Pass Thru Rock scroll if needed, otherwise empty.
lestodante wrote:The Admiral wrote:I house ruled that the chest would contain a Pass Thru Rock scroll if needed, otherwise empty.
I don't like this... it is like I cause you a problem but... I give you the solution also, and in the same room! If there must be a scroll like that, I'd prefer to be in a far room. If the Heroes wish to save their trapped friend, someone have to found it, come back to the room and use Pass Through Rock spell, then adiacent to the other miniature pass the scroll and finish his movement exiting the room; at this point the trapped Hero will use the given scroll to exit. But this is will be so difficult to realize in a quest like this, so it can be used as an idea for another quest.
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