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j_dean80 wrote:Isn't it simpler to just leave it "lost"? One could say the tip got bent or blunted when it hit a wall or floor, or the monster that got hit with it, broke it. Seems highly likely and reduces the need for more tedious rules.
arch8ngel wrote:I wouldn't suggest the marker be of any significance other than noting the specific room or hall that contains the dagger. Then it is simple retrieved whenever the room is clear of monsters. No need to force the player to stand on it.
Edit:. You could also just use a double sided token so you get a very limited number of throws per quest tracked.by which face is up on the token.
arch8ngel wrote:Only losing the dagger on a black skull seems a bit too low-risk for the price and utility.
they search for Treasure in the same room/corridor where it was lost
there aren't monsters visible in that room/corridor
the monster that they wounded with the thrown weapon (assuming they hit at all) is dead
there aren't traps that would be triggered by a search
but this last excuse wouldn't work so well if that hit killed them
arch8ngel wrote:I wouldn't suggest the marker be of any significance other than noting the specific room or hall that contains the dagger. Then it is simple retrieved whenever the room is clear of monsters. No need to force the player to stand on it.
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