by torilen » March 7th, 2019, 6:41 pm
Hi all,
I'm currently working on an in-town adventure for Questing Heroes that I really, really,
hope to have finished and published by the middle of next week. It involves little
combat...more interaction with the townspeople and discovery the cause of a
mysterious rash of accidents and unluckiness.
It should be fairly easy to convert it to HQ. Aside from the not-much-combat issue,
however, which I can work around and still make it interesting...here are some issues
to think about:
1 - The board is not really designed for town adventures. If you ignore the board looking
like a dungeon, then okay. Heroic Maps and Inked Adventures offer quite a few options for
town and overland adventuring - both of those companies create maps and modular tiles
designed, really, FOR HQ type game play.
2 - Unless you want to use more descriptives and imagination, you would need a lot more
furniture than is available in the base HQ game system. Again - there are companies that
make print-off tiles for furniture...Inked Adventures has some great stuff designed for
HQ game play.
3 - My not-very-much combat work around - I would offer random things for the town characters
to say, offering both info about the town and/or the characters and offering information to lead
the heroes to the end of the game. It would almost be like a video game setup - similar to
The Legend of Zelda, with the pop-up converstations - but in board game format.
SO...with all that said - would anyone be interested in playing something like this? I'd be happy to
convert it and post it here, but it WILL still be a bit of work and if there isn't much interest, I could
move on to other projects. If I can make the adventure work and add more combat into it to make it
more like actual HQ, I'll just make it and post it anyhow - but I don't know of a way to do that yet.
Thanks
Matthew