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Expansions--access to armories, extra spells thereafter?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Expansions--access to armories, extra spells thereafter?

Postby j_dean80 » Wednesday February 13th, 2019 8:02am

I have AtOh then MotM cause it continues the Ogre theme. From there is my adapted WoM (Summons of the Wizards' Council) to introduce mercenaries which continue into FH.
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