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Techniques to make good two-color images for icons?

Discuss Icons for use on Cards and Quest Maps.

Re: Techniques to make good two-color images for icons?

Postby Goblin-King » January 27th, 2019, 5:29 pm

The whole point of vector graphics is you can freely scale it up and down


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Re: Techniques to make good two-color images for icons?

Postby Kitch1982 » January 27th, 2019, 6:21 pm

A little bit off topic here so apologies, but what is heroscribe?
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Re: Techniques to make good two-color images for icons?

Postby lestodante » January 27th, 2019, 6:27 pm

it is the program we use to create Heroquest maps. Check www.heroscribe.org


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Re: Techniques to make good two-color images for icons?

Postby Thor-in » January 27th, 2019, 6:35 pm

j_dean80 wrote:
Thor-in wrote:I've tried to make new icons a few years back for a quest idea I had. However I always ended up falling because I couldn't figure the photo shop Gimp out correctly.


I do mine I guess the "redneck way". A mix of MS Paint and InkScape (free program).

Some results come out better than others but not as good as Anderas' Chaos Dwarf. Gets the job somewhat done though.


Gimp is a free Photoshop program. I also have InkScape. I just couldn't ever get my images to come out right.
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Re: Techniques to make good two-color images for icons?

Postby Kitch1982 » January 27th, 2019, 6:41 pm

lestodante wrote:it is the program we use to create Heroquest maps. Check http://www.heroscribe.org


Thanks lestodante, are these used to make play by post quests or just your own quests in general or both? Lol
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Re: Techniques to make good two-color images for icons?

Postby Thor-in » January 27th, 2019, 6:55 pm

Kitch1982 wrote:
lestodante wrote:it is the program we use to create Heroquest maps. Check http://www.heroscribe.org


Thanks lestodante, are these used to make play by post quests or just your own quests in general or both? Lol


It is for making your own quests and yeah you could probably make them for your play by post also.
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Re: Techniques to make good two-color images for icons?

Postby j_dean80 » January 27th, 2019, 8:25 pm

Kitch1982 wrote:
lestodante wrote:it is the program we use to create Heroquest maps. Check http://www.heroscribe.org


Thanks lestodante, are these used to make play by post quests or just your own quests in general or both? Lol


It is used to make the map only. No notes or anything else.
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Re: Techniques to make good two-color images for icons?

Postby Anderas » January 28th, 2019, 11:57 am

Count Mohawk wrote:Thanks for the tips, everyone. I guess there's no shortcut for quality in this business!

Anderas, I would like to take you up on the offer to run these images through your vectorizer, once I've done all 4 elementals. Here's a preview of the Water elemental I worked on this morning:
Image

(Fun fact: Did you know there are currently no icons for Earth elementals? The other three have at least one.)


I guess it is too detailed in the fine crevices.
I will try anyway, let's see maybe it works.


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Re: Techniques to make good two-color images for icons?

Postby Anderas » January 28th, 2019, 12:32 pm

Ok, turns out I forgot about my own software in less than three months.

- the light grey / white requirement is no more. My soft does it internally (though, it eats your picture, too)
- instead it is more practical if it is internally white and black, and outside it is transparent.

Yeah I am a little bit embarrassed how fast one could forget such stuff.

Your icon turns out like this
Water_Elemental_EU.png

There are two variants in heroscribe, "raster" and "sample". "Sample" is the better one, this is it.

To download the set (including US color scheme and Heroscribe folder structure and all that), click here:
Icons.zip


I'd rather try and update the symbol a little bit...
In your 640 px picture, if you intend to paint manually, you could use a 10 px wide brush to paint some details. That's roughly the minimum of visibility for the 50 px sample icon.
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Re: Techniques to make good two-color images for icons?

Postby Count Mohawk » January 28th, 2019, 1:33 pm

I'm not averse to some manual touching-up of the Water elemental image.
If I smooth out the high-detail areas and add a few more lines to the inside of the main body, that should help with the quality a little.
I'll try to get to it later tonight after work is over.


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