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Comparing the AHQ Variants

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Re: Comparing the AHQ Variants

Postby mitchiemasha » Friday March 30th, 2018 4:08am

RECIVS wrote:To be honest, I have come to learn that the concept of "fun" is a subjective matter.

Agreed totally. It's only my opinion but 1 i'll always be adamant to, lol! For fun, surely in solo play, a roll to move would be even more so. Remember those "runes of destiny"? Now the story you're playing unfolds through less of your control, more surprises to theme. If you don't want to bring it back all the time, try it in DARK dungeons only. Bringing in a torch bearer. Once outside his range, the hero must bear one (is that even the right word?) them selves or roll to move. Could even limit the torch life to add variety, needed speed to some quests.

A Torch bearer is a thug or scout hired from the INN in my mods. Bearing a torch in the same area allows the movement roll to be rerolled. I've just made that up, previously i didn't have a specific for the mechanic "illuminates dark corridors" as wrote on my Armoury (featured here). The torch can also be used to cancel mummies paralysis special ability (featured here)


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Re: Comparing the AHQ Variants

Postby mitchiemasha » Friday March 30th, 2018 4:15am

I'm loving the idea of bats been in the Tomb. I need to get myself some bat minis from the original Warhammer Quest


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Re: Comparing the AHQ Variants

Postby RECIVS » Friday March 30th, 2018 10:10pm

WHQ is indeed a very good source of minis. Thanks for sharing these ideas. If possible, I'd like to look into your variant when it's ready.

By the way, I've made a few minor corrections to the comparison. I just noticed that I posted the text without my last edits.
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Re: Comparing the AHQ Variants

Postby Daedalus » Wednesday May 23rd, 2018 4:27pm

Thanks for assembling that comparison. It's a very informative look at mods for Hero Quest's closest relation.
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Re: Comparing the AHQ Variants

Postby RECIVS » Thursday May 24th, 2018 12:12pm

Daedalus wrote:Thanks for assembling that comparison. It's a very informative look at mods for Hero Quest's closest relation.

No problem. It's a part of my English training. I'm still working on the comparison; AHQ 2 will be included soon.
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Re: Comparing the AHQ Variants

Postby RECIVS » Friday July 20th, 2018 1:00am

I’ve just updated the comparison to include Advanced HeroQuest 2 along with a link to its files; I believe all the major variants are now covered, at least the ones I know about. Several minor corrections and wording changes have also been made throughout the text. I hope it can be of some use.
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Re: Comparing the AHQ Variants

Postby benvoliothefirst » Thursday August 16th, 2018 8:30am

Very cool thread, thanks for all your hard work! I'd love to see something similar for standard HeroQuest. Not sure how many variants are out there...
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Re: Comparing the AHQ Variants

Postby RECIVS » Saturday September 1st, 2018 1:02am

No problem. It is something I enjoy doing.
Last edited by RECIVS on Monday July 1st, 2019 1:06am, edited 1 time in total.
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Re: Comparing the AHQ Variants

Postby RECIVS » Wednesday July 10th, 2019 1:14am

I've made some minor corrections and additions to the comparison. I hope it may be of some use.
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