Here are links for the five different storylines, put in order of posting:
Sjeng's
Sjeng's alternates
Sotiris'
gootchute's
MrBigB's
Where Beastmen may fit in those storylines:
Quests 9-13
Quests 9-13, 21/Quests 6-7, 10-19
Quests 1-16
Quests 9-13, 14-17 open
Quests 12-15
I'd say 3-dice Heroes would fit better in most cases. Sjeng's Q21 is the exception. A new storyline could also be set up, though ideally it would incorporate Quests already completed.
I was following the goodchute's story arc, more or less, because it seemed to be the most fleshed-out one. Also it does not contradict Sjeng I and Sjeng II; and finally it provided a gap where I could hook my ideas into.
I just made an update of map and quest notes to accomodate for the red cape.
Also I put a spell scroll "pass through rock" in the cupboard marked with "D".
Like that, two heroes can be trapped and still escape. No guarantee is given for henchmen.
Q9: Forces which drove the orcs out of the mountain are revealed to be amassing in the Dark Castle. Travel through the ancient ruins to get to Dark Castle. Ambushed by beastmen and fight your way through.
Q10: Secret entrance to Dark Castle. STEALTH QUEST! Some mechanic where monsters can somehow call for assistance if not killed quickly. Exit is guarded by... Chaos Dwarfs! Dun dun duuun!
Q11: Now it's time to kill some chaos dwarfs and figure out what they are up to. Find chaos forge: They are preparing for war! Free several prisoners which reveal they were meant to be sacrificed.
(new printable: Prison cell door? Could be useful in a lot of quests, even outside this pack)
Q12: The sacrifices can only mean summoning of powerful evil magic. The chamber of sacrifice can only be entered by possessing two relics guarded by powerful chaos dwarf sorcerers. Get the relics and gain entrance to the final confrontation.
Q13: First half: the heroes are too late and a demon has been summoned. Kill it. Second half: Escape the castle as it begins to collapse! )
whereas I am only loosely following: I mixed the order of quests a little bit. Also, any good reply to any my topics and I change my quest, my storyline, my everything.
Those quests are a community thing after all and not an Anderas' favorite ideas questbook. Wait. Maybe it's both.
Currently I have the time as long as I do my chemotherapy, so why not using the weeks for my favorite pastime.
Definitely, I want to make an introductory quest that starts with known HQ figures and then introduces all of a sudden some HQ25 stuff.
And that crumbling quest, I want to do it too, I just don't know if I put it in the end of that 5-Quest-Arc or if I put it as Q10 in the middle.
I made
a thread to discuss the 5-quest-arc here.
The other teleport location is a problem. to be honest, I'm not entirely clear how they function. Can the red-caped Hero go back through the teleporter and try again until the random result brings them both to the bridge? Too much? Couldn't a Pass Through Rock spell allow the Hero blocking the odd teleport location to escape to safety?
The teleporters have four entries and three exits (B with a number).
They end the turn of the model using it. You can try them as often as you like, each time spending a turn.
Exit 1 is the one where you find the minotaur and have to lure him somehow on to. Initially I thought we would jump the trap around the corner and set the firework on it.
With the red cape, i move the teleport trap one square to the left and then the hero can jump the trap and wait on the other side until the minotaur makes his attack run.
Exit 2 is a dead end, leading to the four rooms on the right side where you might find some nice treasures but apart from that it is a labyrinth's dead end. A hero waiting here on the Teleport exit can try to jump through the teleporter or can use the trap doors to get back to the bridge.
Exit 3 is the one where the Minotaur needs to come out to finish the quest successfully.
Yes you can try several times to lure the Minotaur in a teleport trap, take your time, no problem - well there is one problem: the Minotaur itself, who will of course use the extra time to beat up the one or the other hero.