Dowsing Rods - Treasure card

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Dowsing Rods - Treasure card

Postby Count Mohawk » Saturday June 30th, 2018 7:37pm

The Treasure deck: an endless font of gold, healing potions, minor magical items and even the odd mutton chop.
There's just one problem: if you search enough, you're almost guaranteed to find one of the many Wandering Monsters patrolling the dungeon.
So how do the heroes get the treasure out of the Treasure deck without getting offed by a pack of rogue Fimir?
Well... they could use this, for starters:
Image

Admittedly, putting an item into the Treasure deck that lets you control the layout of the Treasure deck is a little redundant, but who's counting?


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Re: Dowsing Rods - Treasure card

Postby torilen » Saturday June 30th, 2018 8:49pm

Interesting....interesting.

I'm not sold on the name, but the concept is definitely solid.

I think I would say that the deck HAS to be shuffled afterward, though. That's
the downside to the upside.


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Re: Dowsing Rods - Treasure card

Postby j_dean80 » Saturday June 30th, 2018 8:58pm

Where I come from they are called "witching sticks".
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Re: Dowsing Rods - Treasure card

Postby Daedalus » Sunday July 1st, 2018 1:47am

That's a cool idea. I agree with torilen a shuffle should be required.

This card makes the Treasure deck a bit safer. For that kind of advantage, I'd make this card an expendable Artifact Card. Something like Elven Boots that wear out on a bad die roll. Maybe roll a Combat Die for every Treasure Card drawn. If a white shield is rolled, draw again. If a skull is rolled, stop searching. Keep one card. If a black shield is rolled, discard. Hmm, yours is simpler.
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Re: Dowsing Rods - Treasure card

Postby torilen » Sunday July 1st, 2018 8:02am

Daedalus has a great idea. Draw up to 4 cards, but roll a combat die to see IF
you can keep drawing. I think it is a bit complicated for HQ purposes, but it is
still a great idea.

It is a one use only card, however, which ensures it is not overpowered.


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Re: Dowsing Rods - Treasure card

Postby Count Mohawk » Sunday July 1st, 2018 9:09am

Daedalus wrote:That's a cool idea. I agree with torilen a shuffle should be required.

I made the Shuffle clause optional on my first writing with the idea that the Dowsing Rod user would be able to decide whether the rest of the cards on top of the Treasure deck were mostly "good" or "bad", and choose accordingly. However, I have just remembered that all of the "bad" cards such as Wandering Monsters explicitly say to shuffle them back in, so I'll have to change the text as per your and torilen's suggestions.

As a one-use-only card, I don't view this type of effect as being terribly powerful, although that depends on the power level of the Treasure deck being drawn from. The more "high-value" Treasures are in the deck (such as Potions of Healing or particularly large sums of Gold), the higher the scale goes. Nonetheless, I would value this card as slightly less powerful than just drawing the best Treasure card outright.

Among my homebrew HQ creations I do have a few cards which permit multiple-use Treasure scrying. These are generally restricted to looking at only one or two cards, though. For example, a Wizard with the Alchemy spell group gets the re-usable spell "Dowsing", which permits a Treasure Card to be drawn, but can only be kept if it has a Gold value, thus ignoring Hazards, but also Potions or other useful items. The most powerful Treasure-searching Artifact I have is the Trueheart Compass, which is one of the two "level-up items" afforded to the Woodsman Hero and has the effect "Once per Quest, when Searching for Treasure, look at the top 5 cards of the Treasure deck and take up to 3 of them.", which is indeed very powerful and thus is not intended to be found until the very late-game.

Daedalus wrote:This card makes the Treasure deck a bit safer. For that kind of advantage, I'd make this card an expendable Artifact Card. Something like Elven Boots that wear out on a bad die roll. Maybe roll a Combat Die for every Treasure Card drawn. If a white shield is rolled, draw again. If a skull is rolled, stop searching. Keep one card. If a black shield is rolled, discard. Hmm, yours is simpler.

Perhaps the one-use version could be re-named to "Treasure Map" or similar, and a new low-level Artifact be invented for the Dowsing Rods. I'd probably word it as
When you Search for Treasure, you may look at the top two cards of the Treasure deck and choose one of them, then roll a Combat Die. If a black shield is rolled, the rods wear out and must be discarded.

I'll edit later with updated images.


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Re: Dowsing Rods - Treasure card

Postby Anderas » Monday July 2nd, 2018 2:07pm

A nice one thanks! The reprint of my treasure deck comes closer and closer. :)

I think it is perfect as a one time effect. You find it, then if you still have no potion of healing late in the quest you can use it as joker to finally find it. Just as example.

I like it a lot as it is.


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