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Alternate Questbooks?

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Alternate Questbooks?

Postby joec » Thursday July 22nd, 2010 11:20am

Okay guys -- Idea time!

I just thought about something, since my Wizard player didn't make it through The Trial.

What about doing a group project to create the questbooks, but with alternate layouts, so that if you need to redo a quest, it's not as easy for the players who played through it previously?

Thoughts?


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Re: Alternate Questbooks?

Postby drathe » Thursday July 22nd, 2010 11:46am

I've actually thought about this. Either to make them more challenging for those who already played through, or to change the layout for those who have advanced knowledge such as those make it through a good chunk of a Quest but failed, or GMs who would like to play as Heroes once in a while.

It would be a great project. In doing so, I wouldn't really worry about changing the notes, but just the map layout. Simple to do in HeroScribe for those with the time. I'd like to take a crack at it, but right now I'm bogged down with other projects and life things. This fall I should have some more time, but hey, anyone who is willing can do it. Just get HeroScribe, make some maps, save the file and export as PNG to post here for feedback. If more than one person takes on the project, we may even get multiple alternates for several Quests.

If all goes well, mayhaps do the same for KK and WL. Not as important as the GS is what gets played the most, but some long-time players may want to traverse those Quests again. Beyond those, few actually have a chance to play OH, WM, MM, FH and DC, so those would be extremely low priority.

I say, if anyone is interested, feel free to get started on some maps.
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Re: Alternate Questbooks?

Postby joec » Thursday July 22nd, 2010 5:04pm

Thoughts on the Trial? (Quest 1)

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Last edited by joec on Monday July 26th, 2010 11:06am, edited 1 time in total.


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Re: Alternate Questbooks?

Postby joec » Friday July 23rd, 2010 11:11am

The Rescue of Sir Ragnar (Quest 2):
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The Lair of the Orc Warlord (Quest 3):
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Last edited by joec on Monday July 26th, 2010 11:06am, edited 1 time in total.


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Re: Alternate Questbooks?

Postby drathe » Friday July 23rd, 2010 3:39pm

I like the use of the block tiles to create small rooms. Very creative.
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Re: Alternate Questbooks?

Postby joec » Sunday July 25th, 2010 8:38pm

Prince Magnus' Gold (Quest 4)

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Last edited by joec on Monday July 26th, 2010 11:07am, edited 1 time in total.


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Re: Alternate Questbooks?

Postby drathe » Sunday July 25th, 2010 9:25pm

Splitting up the chests, nice. That will make things a bit more interesting as a Hero will need to carry each of them and either watch the others take on the monsters, or set it down to join the fray.
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Re: Alternate Questbooks?

Postby joec » Monday July 26th, 2010 11:03am

Melar's Maze (Quest 5)

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I'm actually considering using this version in my game on Saturday, but the Dwarf's inability to roll well makes me want to hold off... Ah well. They've got new dice this week. Maybe it'll work out better for him.


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Re: Alternate Questbooks?

Postby joec » Monday July 26th, 2010 11:36am

Legacy of the Orc Warlord (Quest 6)

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My goal with this one was to raise the difficulty a bit and move most things so that any player who'd played the original Quest would maybe take a step back when they don't find their weapons in the normal room.


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Re: Alternate Questbooks?

Postby joec » Tuesday July 27th, 2010 11:08am

The Lost Wizard (Quest 7)

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I didn't want to change a whole heck of a lot with this one, but I did want to raise the difficulty a bit.


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