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HQ25 Beastman Wild spells poll

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

Which Beastman Wild spells should be included?

What should the spell set be called?
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Beastman Spells
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Wild Spells
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Beastman Wild Spells
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14%
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What spells should the set contain? (multiple votes)
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A) Frenzy: One Beastman rolls an extra attack this turn.
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14%
B) Shield of Protection: The spellcaster and all Beastmen in the same room roll one extra DD until the beginning of the spellcaster's next turn.
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C) Summon Beastmen: Conjures up a group of Beastmen to surround and protect the spellcaster. Roll one red die: 1, 2, or 3 = 4 Beastmen; 4 or 5 = 5 Beastmen; 6 = 6 Beastmen
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14%
D) Survival: Restores up to 3 Body Points to one Beastman, Minotaur, or the spellcaster.
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E) Ferocity: All Beastmen in the same room as the spellcaster may reroll any shield results when they attack that turn.
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14%
F) Savagery: All Heroes in the same room as the spellcaster fall under Zargon's control for one turn. A Hero rolls red dice = his MPs. If a 6 is rolled, he resists. Zargon can move and attack with an affected Hero as a monster.
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G) Howl: On his next turn, any Hero in the same room as the spellcaster hesitates and may not attack or cast a spell. A Hero can resist by rolling red dice = his MPs. If a 6 is rolled, he is unaffected.
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14%
H) Bloodlust: If an attack from one Beastman or Minotaur caused at least one Body Point of damage against a Hero, the Beastman may attack again in the same turn.
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I) Trample: One monster that has just successfully attacked a Hero may displace that Hero to an adjacent square and move into the space that was occupied by him.
1
14%
J) Charge: May be cast on one monster on a Hero's turn. That monster may then move and attack before the Hero instead of after.
1
14%
K) Dominance: One monster rolls one extra AD on its next turn. Conversely, any Hero rolls one less AD to attack that monster until the spellcaster's next turn.
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Total votes : 7

HQ25 Beastman Wild spells poll

Postby Daedalus » Thursday June 7th, 2018 7:24pm

Discussion links:


The last spell poll is for Beastman Wild spells, which with Kobold Trickster spells were voted next in popularity in the HQ25 spell sets poll. (Chaos Dwarf spells got the fewest votes.) Vote on any number of spells, though it's probably a good idea to choose at least six. Changing votes is allowed. Those entries with the most votes will make the cut for the core set of six spells, though others will be represented as alternates.

Feel free to make comments--you may help others to decide. New spells may also be suggested in this thread to be included in the poll. If you're not sure of the description in an entry, follow the matching-lettered discussion link above in this post for a fuller explanation at the original post.

The Swamp spell poll, Cultist spell poll, and Kobold Trickster spell poll remain open for voting.
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