DullandRusty wrote:Daedalus wrote:How about something that harkens back to your original design?
Spiked Shield: Any white shields rolled in defense may instead hit your attacker.
A Hero can elect to forego some, all, or no defended damage from a hit to transfer it and any excess white shields against his attacker. If you feel that is still overpowered, "Any white shields . . ." could be capped to One white shield. . . ..
just to verify, you meant if a monster throws 2 successes and the hero has say 4 white shields, the hero can sacrifice 2 white shields to accept 2 damage to himself and throw back 2 damage to the attacker. He/she can then also use the additional 2 white shields not needed for the defense and inflict 2 more damage? (or as the last comment said cap the extra damage at 1white shield). intriguing. . . .
Yeah, that's the idea, though "then" isn't needed.
DullandRusty wrote:. . . how about if the hero decides to sacrifice just 1 shield and take the just one hit to inflict 1 damage, then opts to block the second hit with the white shield for defense. Can he then still use the excess white shields (2) to inflict the additional damage (does 3 damage total (or 2 if capping at 1 excess shield), takes 1 hit, blocks 1 hit), or does he have to accept both hits to use the excess shield to inflict wdamage . . .
I think my explanatory passage about forgoing damage came off a bit misleading. Yes, a Hero rolling 4 white shields against 2 hits can elect to take 1 BP damage, block a hit with 1 white shield and do 3 BP damage with the other 3 white shields. But no, it isn't necessary that the Hero accept both hits to use his extra white shields. In fact, I intended the choice to accept any amount of damage to be left up to the Hero with no preconditions.
However, if the rule were changed with a one-white-shield cap, I intended that only 1 BP of damage could be done with the shield against an attacking monster. The other 3 white shields would all need to be used in defense only.
Perhaps "Any white shields rolled in defense . . ." would work better as Up to two white shields rolled in defense. . .. That would set the damage cap at 2 AD, much like a shortsword. That's pretty good for an occasional bonus attack equivalent. This kind of item could work well in a tiered armory in my opinion, where other cool equipment choices were also made available (much like how potions become available in expansions.)
I think allowing "Any white shields rolled in defense. . ." also works fine for the occasional awesome counter to an attack, but I'd feel more comfortable in my game if this level of use were reserved for a skill that was earned or purchased.
DullandRusty wrote:. . . or what about if he has 4 white shields, can he block both of the 2 hits then use the excess 2 shields for damage, or does he have to accept at least 1 point of damage on himself first?
it is all intriguing to me, I just wanted to verify your thoughts for clarity as I ponder.
Yes, the Hero could block with 2 white shields and use the 2 excess white shields for damage. He doesn't need to accept at least 1 BP of damage.