What i mean is... There are a set of different coloured combat dice. On the dice have a different ratio of skulls to shields etc. Some even have 2 shields or 2 skulls on 1 side. Now for brawl, instead of making it white shield for 1 Hero, skull for another, black shield for yet another (which is extremely bad on all accounts), the Dwarf would roll the green dice, the Barbarian the blue, the Wizard the yellow, the result required is always a skull (Note: i picked random colours, i forget which colours are which, best suited for each hero).
my life goals to fix the kinks the game has.
Don't be offended by this but your ideas here don't fix any of the known kinks to the game. Yes you are bringing more options and ideas into the game but what will likely come with them is... more kinks, not less.
Remember most of us here have been discussing HQ on these boards for years. With many of what's been discussed not even our original ideas, but the fine tuning of the best ideas since HQ inception. Through constant play testing and discussion we've come to realise the floors to each, new comers might not see why. We can see issues in ideas instantly.
Take damage for instance, the original added rule was
Damage: roll all black shields in attack or defence, discard an equipped weapon. Beautifully simple, perfectly HQ. Adds a lot to the game, especially long players, slows power creep, keeps treasure important, revisiting the shop etc. Can land unprepared heroes in sticky situations. GREAT FUN!!!
Now here's were it doesn't work. Using a potion, spell etc a more powerful hit, won't break it. In defence if you have a shield and a helmet you roll 4. Having both wouldn't increase the resilience of the other, ever rolled 4 BS, now it will never break. So adding 'BS equal to its power', improves the mod. Take a potion for +2 Ad6 with a Short Sword, roll 4Ad6, it breaks on 2 black shield not 4. Which thematically is perfectly logic. You're more likely to break it.
And, all this writes in 1 simple line
Damage: Discard an equipped bought weapon when rolling BS equal to its power, +1Dd6 is power 3.In game it plays effortlessly, which is the best things about Heroquest. Notice how it says bought weapon, there's a huge reason for that too which might not seem obvious.
mitchiemasha wrote:The characters are boostable. it's done with purchasing weapons, armour and finding artifacts.