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[Group Quest, Amiga HQMM] - Lost in the Orc's Cave

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[Group Quest, Amiga HQMM] - Lost in the Orc's Cave

Postby thequester » Tuesday May 9th, 2017 12:57pm

Back on the Amiga computer, there was a piece of software called HQMM (HeroQuest Map Maker), with which one could design and print one's own quests - and with this software came an example quest called "Lost in the Orc's cave". (Which in that way feels almost semi-official to me :lol: )

Now, back in the day I printed that example quest (with a dot-matrix printer :lol: ) and put the print in my HeroQuest box. In 2013 I found and scanned that printed quest, and today I stumbled on the scanned file!

I'd like to share it with the community and have it preserved that way, it's a 1.4MB jpg-file.
Is there a way to put it up here, or can I send it to one of you guys to put it up somewhere for everybody?

[Jump to post with Quest link
This Quest is suitable for Heroes with 3 Attack Dice and 3 Defend Dice
-edit]
Last edited by Daedalus on Friday July 14th, 2017 11:40pm, edited 2 times in total.
Reason: formatting and added link


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby Goblin-King » Tuesday May 9th, 2017 2:04pm

I definitely agree with the semi-official status of that quest.
I'm amazed how new (old) stuff like this keep popping up. You'd think we had collected everything at this point! :D

I suggest sending a PM to drathe


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby thequester » Tuesday May 9th, 2017 3:10pm

Thanks Goblin-King! I've now PM'ed drathe...
Yeah, it's pretty cool when ancient stuff like that surfaces! :D


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby The Admiral » Tuesday May 9th, 2017 3:32pm

Excellent! This reminds me of the quest off the Quest design kit expansion box. Looking forward to seeing it.


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby Goblin-King » Tuesday May 9th, 2017 5:25pm

thequester wrote:Thanks Goblin-King! I've now PM'ed drathe...
Yeah, it's pretty cool when ancient stuff like that surfaces! :D


You should have been here when the Japanese version of HQ was suddenly being translated. It was an entirely different questbook! :o 8-)
Almost an entirely different game even...


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby thequester » Wednesday May 10th, 2017 4:18am

Yeah, I can imagine the surprise. Those Japanese :lol:
Nothing as crazy about "Lost in the Orc's cave" of course. Though the graphics they used for Mentor's description of the quest are a little different from the original quest book.
The author is Camiel Rouweler (Eindhoven, Netherlands) and the publication date (of the software, version 1.14) is 1993.11.24.


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby The Admiral » Wednesday May 10th, 2017 9:38am

I found the map as part of a U-tube demonstration. Unfortunately it doesn't show the intro or notes, just a tantalising "Whilst you are on a reconnaissance....."


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby thequester » Wednesday May 10th, 2017 5:13pm

Yep, that's the one Admiral! Those are the first words of the intro.
And in order to build a bit more suspense while waiting for drathe to answer, I can reveal that the intro ends with the words "before you are killed by despair or the dwellers of this extensive darkness..." :P


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby The Admiral » Wednesday May 10th, 2017 6:27pm

thequester wrote:Yep, that's the one Admiral! Those are the first words of the intro.
And in order to build a bit more suspense while waiting for drathe to answer, I can reveal that the intro ends with the words "before you are killed by despair or the dwellers of this extensive darkness..." :P


The rest is guesswork, but A has to be where the Heroes start. B is some sort of Upgrade for the Orcs? Crossbows? C is repeated in two rooms; Healing Potions? D is the reward for picking the wrong path out, so I would think it is a fat horde of gold!?

Was I anywhere near?


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Re: Amiga HQMM Quest - Lost in the Orc's cave

Postby thequester » Thursday May 11th, 2017 1:06pm

A is indeed where our Heroes start, in the darkness, having fallen through a trap. B explains that all Orcs down here are used to the darkness and therefore better at defending themselves. The chests marked with C both contain a lamp, giving better chances against the Orcs. Chest D contains a map of the cave - almost as good as a fat horde of gold :lol:


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