Jonny 5 wrote:2) How does the dwarf's trap skill work? Does he automatically disable any unrelieved traps he happens to walk past? Do they have to have been found during a search for traps?...
I haven't played the UK rules, but here's what I see in the Rules of Play
from p.5:
Secret doors and traps
...Trap tiles are only placed if found by a search or if triggered by a character moving onto the trapped square....
...The Dwarf may automatically remove any trap tile he is adjacent to. He may only remove one trap per turn.
The Dwarf may not remove (disable) unrevealed traps because they aren't placed on the board yet. Only after traps are placed by first searching for (and finding) them may they be automatically removed through the Dwarf's special ability, and then only one per turn if adjacent to the Dwarf.
Jonny 5 wrote:...What happens if during a search for treasure is a trap - does he get hit?...
from p.13:
Treasure Chest Traps
Some of the treasure chests contain traps. The effects of these traps are shown in the Quest notes. If a player searches for traps in a room that contains a trapped treasure chest the trap is found and rendered harmless.
While the rendered harmless effect of searching for a trap is detailed, the effect of a trap is only referred to in the Quest notes. The first instance of a chest trap below is repeated in many Quests later.
from p.7 of the Quest book, The Rescue of Sir Ragnar:
A. The treasure chest is a trap. Any player who opens the chest without searching for traps first will lose one Body Point. The chest is empty.
Though trap effects can differ, this is a common example. Yes, a Hero is "hit" when he searches for treasure in a room containing a trapped chest before a search for traps is done.
Jonny 5 wrote:...Can he remove a sprung pit trap since it is classed as an obstacle once sprung?
J
Keep in mind that a placed, unsprung pit trap has the potential to stop movement, so it is an obstacle as well. So the question can be rephrased to
Can a pit trap, as an obstacle, be removed? My short answer is
If the trap is unsprung, then yes, it may be removed. If the trap is sprung, then it can't be removed.As to why...the except I included above about the Dwarf automatically removing an adjacent trap tile certainly applies to found trap tiles that have been placed but not yet activated/sprung. The same excerpt doesn't apply to a falling block trap that has been sprung by a Hero walking through it; the block is an obstacle that blocks the way for the rest of the Quest. The Dwarf's ability (or a tool kit) removes traps by rendering them harmless; it doesn't remove blocking obstacles.
A pit trap works as a bit differently as an obstacle. The stopping effect doesn't alter from when it is hidden, found through a search, or sprung; it can always delay and damage. It could be argued that as the threat doesn't change, it should be always able to be rendered harmless by removing the trap tile. Fluff-wise, the trap is reset and deactivated, as with a trap door.
It could likewise be argued that a pit trap can't be reset and deactivated, as with a collapsing floor or an inaccessible reset mechanism. I prefer this interpretation because of the relation of trap rules.
from p.5 again:
[Stuff about searching for, placing, and removing traps][Stuff about placing and springing traps]Pit Trap
The pit trap remains on the board as an obstacle....
[Stuff about pit trap effects]I think it is significant that mention of a pit trap remaining as an obstacle is stated after information about springing traps and with information about a sprung pit trap. In my opinion this implies
a pit trap remaining in a sprung state is meant to be interpreted differently than
a placed trap tile remaining after it has been searched for. Therefore, I'd say the Dwarf's ability to remove traps doesn't apply to a sprung pit trap. The text
The pit trap remains on the board as an obstacle is purposely stated where it is to make clear a sprung pit trap stays put for the rest of the Quest.