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Crossbow Argument

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Crossbow Argument

Postby wallydubbs » Thursday January 16th, 2020 8:03am

Good point! There are Crossbowed Orcs in Against the Ogre Horde and Wizards of Morcar; Dark Company and Frozen Horror have Crossbowmen working for the Evil Wizard that can shoot across the board; and Mage of the Mirror has Elven Archers.
If the heroes are going to have ranged restrictions, so should the ranged monsters.
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Re: Crossbow Argument

Postby Kurgan » Saturday February 1st, 2020 12:28pm

Maybe shooting somebody that far in real life would be a difficult feat, but these are HEROES. Sometimes you can just chalk it up to these being exceptional individuals (as long as their luck holds out, that is).

So if you roll a skull? That's a hit, and unless they roll a black shield to counter, I'm going to count it. But that's me...

Speaking of which, in the last game I played had a weaponless Mercenary (he had two daggers, both of which were thrown and lost) knock out and kill a Chaos Warrior (the monster was down to 1 Body point), meaning he killed it with his BARE HANDS. Lucky punch, and then his foe tumbled into an open pit and landed on his own axe... ;)
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Re: Crossbow Argument

Postby wallydubbs » Wednesday February 5th, 2020 9:59am

Maybe it wasn't a punch, maybe he put him in a headlock and snapped his neck...?

Anyway, I don't think a skull should count as a hit for an unarmed hero or mercenary (except for the Barbarian). I'd say a white shield or a black shield depending.
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Re: Crossbow Argument

Postby Tott » Thursday February 6th, 2020 7:05am

Personally, i think all ranged attacks (including spells) should have a range limit just for the purpose of game balance. id say a weaker ranged weapon should have a range of 3 or 4 squares with the very strongest of weapons reaching maybe 7 squares?
On a fairly limited board like HQ's even a range of 4 will allow a hero to cover most of the rooms while preventing ranged attacks from being too powerful in the long corridors.
This then opens the way for items that are more or less the same except for range and additional items/skills/abilites that increase range as well as debuffs that decrease range.
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Re: Crossbow Argument

Postby Kurgan » Monday February 10th, 2020 3:37pm

There's also the (excellent) Combat Cards which can turn up a Goblin Crossbowman (as long as there is a Goblin on the board to equip)!

I thought about using the "unarmed combat" alternate rules thing where they roll a number of dice and black shields count as hits (Barbarian with the most, Wizard with the least), but it comes up so rarely I always forget.
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