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HQ25 monster stats and abilities #5 the Basilisk

Brainstorming topics for the HeroQuest 25th Anniversary Quest Pack.

The Basilisk (Vote once for each question)

What stats do you want for the Basilisk?
0
No votes
a) Mv:8 At:3 De:5 BP:4 MP:3
2
18%
b) Mv:8 At:4 De:5 BP:8 MP:4
1
9%
c) Mv:8 At:4 De:3 BP:3 MP:1
1
9%
d) Mv:8 At:3 De:4 BP:3 MP:2
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e) Mv:8 At:4 De:4 BP:3 MP:2
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f) Mv:8 At:4 De:3 BP:3 MP:2
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No votes
g) Mv:8 At:3 De:4 BP:3 MP:3
1
9%
h)
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i)
0
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j)
0
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What ability do you want for the Basilisk?
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A1) Attacked targets directly in front take undefendable MP damage for each black shield rolled .
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A2) Attacked targets directly in front stunned for his turn if a black shield is rolled.
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A3) Attacked targets directly in front can't defend for rest of turn if a black shield is rolled.
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B) As a ranged frontal attack, 1 AD petrify vs. 1DD.
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C) Roll 2 AD as an attack, if both skulls Hero must roll any shield or turned to stone with equipment (but not artifacts.)
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D1) Any black shield from attack must be defended by excess white shields or Hero must roll a poison check each turn and As an attack, 2 AD gaze vs. Hero's MPs, defend with MPs or turned to stone.
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D2) As a Cloud of Chaos spell/ranged attack
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D3) As a ranged attack, hits not defended using a Hero's MP cause MP damage and loss of turn. Turn to stone if MP reduced to zero, but artifacts are excluded.
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D4) As a ranged attack, paralyze any one Hero--no move, attack, or defend. Break with a 6 using MP and red dice, rolling immediately and on future turns.
2
18%
D5) As a 3-combat-dice ranged attack, hits not defended using a Hero's MPs cause BP damage and loss of turn. Turned to stone if BPs are reduced to zero, but doesn't affect artifacts.
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No votes
D6) As a ranged attack, inflict 2 MPs of damage which are reduced by 1 for each 5 or 6 rolled by the Hero on two red dice. No move, attack, or defend on next turn if MPs are lost. If MPs are reduced to zero, remove Hero from the Quest.
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E) as a ranged attack, hits undefended using Hero MP cause MP damage and if zero Hero is turned to stone and dead.
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F) 3-combat-dice ranged attack, Heroes defend using MPs. If 1+ undefended skulls, victim skips his next turn.
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G1) As a ranged attack, both the target and Basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed if he fails to defend any skulls. Hero breaks on any of his turns by rolling under his starting MP score using a red die.
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G2) As a ranged attack, both the target and basilisk roll combat dice equal to MPs. A Hero is petrified and can't be harmed, can't move, or take any action if the Basilisk rolls more skulls. A Hero breaks on any of his turns by rolling under his current MP score using a red die. A petrified target can attempt to free itself by rolling under its full MP value using a red die. A Petrified Hero blocks LoS and may be moved through using 3 movement points.
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G3) As an attack or in place of movement, both target and Basilisk roll combat dice equal to MPs. The target is petrified and can't be harmed or take any actions if it fails to defend using black shields. A Hero can attempt to free himself once per turn by rolling under its full MP value using a red die. A petrified Hero blocks LoS but not movement.
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H) As Petrify spell/ranged attack, victim can't move, attack, drink a potion, or be harmed. Break with a 6 using MP and red dice, rolling immediately or on future turns.
1
9%
I) As a ranged attack without damage but petrifies target for 1 turn--lose turn but can't be affected by attacks or magic
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J) As a 2-combat-dice ranged attack, Hero defends using MP or turned to stone
1
9%
K1) As part of an attack, if 2+ BP damage the victim is petrified. Target can't move or take an action, defends with 8 dice and can't be affected magic or potions. Break with a black shield using dice=MP once per turn.
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K2) As part of an attack, if 1+ BP damage the victim is petrified. Target can't move, take an action, or be affected by attacks, magic, or potions. Break with a black shield using dice=MP once per turn.
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K3) In place of an attack or movement, a target resists by rolling 2 white shields on dice=MP. If petrified, no action, can't be affected by attacks or magic, and can't be harmed. Break by rolling under full MP value with a red die, once per turn.
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L) As a spell, Hero is turned into a stone statue for a number of turns equal to the result of one red die. Hero may not move, take any action, or be harmed until the effect ends.
2
18%
M)
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N)
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O)
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P)
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Q)
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Total votes : 11

Re: HQ25 monster stats and abilities #5 the Basilisk

Postby wallydubbs » October 31st, 2018, 8:06 am

I've picked c for stats because it was the only one offering 1 MP. The Basilisk should be a natural threat, but it's basically an animal, which relies off instinct instead of thought.
I also picked J for it's ability because it's closest to the one I want to suggest.

I've read through the suggestions and some of them are indeed pretty good. I think it should have two special abilities, though, if you don't mind my late suggestions:
On the Basilisk's turn it may make a regular attack with 2 or 3 combat dice, if any skulls are rolled the hero takes poison damage as well (which may be reduced with an anti-poison quill, or anti-venom potion)
Or
The Basilisk may use Stone Gaze on any hero directly in front of him with 1 combat dice (needs a skull), the hero may roll as many combat dice equal to his mind points (requires white sheild). If the hero fails to defend he is permanently turned to stone.

Basilisk should only have 1 MP, the Stone Gaze shouldn't count as magic, as it is a unique ability the Basilisk naturally does.


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby knightkrawler » October 31st, 2018, 9:11 am

To me, Mind points are an abstraction as any other threat.
This abstraction relates to and depends from the effects of spells. It does have to do with intelligence of course, but when I make stats, willpower always goes into the equation.
In that sense, the stupid animalism of a beast mindmight be more impervious to wizardry than the creature's intelligence suggests.

Goblin with 1 MP - stupid, but impressionable
Lizard with 3 MP - incapable of making conclusions overriding its instinct and THEREFORE more resistant to spells

...for example.

This is analogous to Body points that are sometimes interpreted as a measure of strength and sometimes as a measure of health.

Always think about what you want from a mechanic. What consequences does it have? Do I want every basilisk to be easily put to sleep without ever taking effect (i.e. give the basilisk 1 Mind point...) or do I sometimes want it to resist that spell to actually use its own mechanic? Do I want to make SLEEP as the best weapon too little attractive (i.e. give the thing 6 Mind points...), so that it's just another monster that the Barbarian has to kill instead of giving the Wizard a chance to shine? There's a compromise to make the whole creature simply more interesting, more of a challenge without making it impossible to defeat...

These are the questions to answer when writing stuff for HeroQuest.
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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby wallydubbs » January 10th, 2019, 10:53 am

I did make the suggestion to give the Basalisk a 1 hit kill with Stone Gaze. The Barbarian and Dwarf would be vulnerable.
If heroes want to avoid dying, use that Sleep spell for all its worth.
I think upping the danger while lowering the its resistance to magic is an acceptable give & take.
Or maybe I just admire mythology's version of a deadly basilisk too much...


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Re: HQ25 monster stats and abilities #5 the Basilisk

Postby Daedalus » March 6th, 2022, 2:45 pm

You're version of the Basilisk would still work as a one-off boss written in the Quest Notes. It would make for an interesting follow-up Quest where magic could be found to undo the stone effect, or even later in the same Quest.
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