Q2: "Chasing Glory" by TMU & MrBigB [SUPER EARLY VERSION]

Quests for the HeroQuest 25th Anniversary Quest Pack.
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Re: Q2: "Chasing Glory" by TMU & MrBigB [SUPER EARLY VERSION

Postby j_dean80 » Thursday December 6th, 2018 8:47pm

G. and H. both need notes about the Goblins having bows. I'll update the map with normal icons.
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Re: Q2: "Chasing Glory" by TMU & MrBigB [SUPER EARLY VERSION

Postby j_dean80 » Thursday December 6th, 2018 8:55pm

Made updates including reducing doors.

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Re: Q2: "Chasing Glory" by TMU & MrBigB [SUPER EARLY VERSION

Postby Daedalus » Saturday December 15th, 2018 12:42pm

Time for some text. I clarified how the trap doors work in Room F. Also, the scroll in Room B was changed to an original, Clear Mind. I don't like Courage as the EU and NA versions function differently. Like Courage, Clear Mind will probably just get futilely burned in the boss room.

My preference would be to give the Heroes a somewhat better chance at success by removing a couple monsters from the central room. It's really to just make the battle a bit more swingy, as Orcs are going to be summoned anyway. Still, a closer fight would uphold the illusion of victory and sustain excitement better, in my opinion. We don't want Heroes feeling they're being railroaded if it can be helped. And if the Heroes actually pull out a victory, well, the next Quest is still very playable with two goals (rescue the villagers and find the Wooden exit door) still to be achieved.

    ______________________________________________________________________________________
    Quest 2
    Chasing Glory
    "I have found the source of the small raiding party. The Emperor gives you rights to the spoils if you kill Gnarg, the Orcs' Shaman leader. Then find and enter the stairway to Gnarg's prisons."
    ---------------------------------------------------------------------------------------------------------------------------------------
    NOTES:

    A. This falling block triggers after the last Hero passes over.

    B. On the bench, there is a spell scroll of Clear Mind.

    C. This chest is empty.

    D. Inside the cupboard, there is a Potion of Healing. This
    potion will restore up to 4 lost Body Points when consumed.

    E. This chest has a dart trap. If a Hero fails to disarm the
    trap before performing a treasure search, he will lose 1
    Body Point. The chest was stolen from the village. it
    contains jewels worth 50 Gold Coins.

    F. These trap doors are linked by a tunnel. A Hero that ends his
    turn on one may pass through. Remove the figure from the
    board. The Hero begins his next turn on the other trap door.
    The chest contains 75 Gold Coins taken from the village.

    Wandering Monster: :orc: Orc
    _____________________________________________________________


    G. An Orc Captain stands at the space marked "G." Use the
    Orc with a notched sword. He rolls four Combat Dice to
    attack and three dice to defend.

    H. Use the Orc with the notched sword for
    The Chaos Sorcerer figure represents Gnarg. Rather than
    attacking, the Orc Shaman knows five spells he may cast:
    Escape, Fear, Sleep, Summon Orcs and Tempest. If Gnarg's
    Body Points are reduced below half (even 0) he will use
    Escape to exit the stairway. Gnarg has the following stats:
    ___________________________________________________________
    Move . .. . . Attack . . .. . Defense . . .. . Body . .. . . Mind
    . .8 . . . . . . . .. 4 . . . . . . . . . ..4 . . . . . . . . ..4 . . . . . . . ..5
    -------------------------------------------------------------------------------------------------------------------
    The Goblins may also attack with two Combat Dice using
    bows.
    Any attack that would kill a Hero instead KOs him as a
    Sleep spell. A KO'd Hero may be captured with an adjacent
    attack. Remove both the Hero and monster from the gameboard.
    If all the Heroes are captured, continue directly to Quest 3.

    Wandering Monster: :orc: Orc
..
UNCLE ZARGON
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WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: Q2: "Chasing Glory" by TMU & MrBigB [SUPER EARLY VERSION

Postby Daedalus » Tuesday December 18th, 2018 2:43pm

j_dean80 wrote:G. and H. both need notes about the Goblins having bows. I'll update the map with normal icons.

I reworked Room H to account for the Goblin archers. I also changed the Orc Shaman's figure to a Chaos Sorcerer to save on text space and differentiate him visually from the Orc Captain. Room H will need a Chaos Sorcerer icon set on the map in place of the "G" for the Shaman's position.

I didn't note a Goblin Archer in Room G because of text space. It would take more than a line to explain about the Archer's position and Attack Dice. The Quest Notes are already maxed out at 18 lines.

If you wanted, Room H could have an archer, but then the archers in Room G would need to be dropped to make room in the text. I'd actually favor that as the KO rule doesn't thematically match well with bows. The change would look like this:

    G. An Orc Captain stands at the space marked "G." Use the
    Orc with a notched sword. He rolls four Combat Dice to
    attack and three dice to defend. The middle Goblin also has
    a bow. It allows him to attack with two Combat Dice.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Wizard
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Posts: 3501
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Joined: Monday May 9th, 2011 2:31pm
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Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

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