by torilen » May 3rd, 2018, 9:56 am
Maurice - my voice of memory...totally got lost and sidetracked and never came back.
AND OF COURSE, now I don't quite remember the points I wanted to make.
However...I would say if this were to be implemented, using the slanted walls would
work best, in my opinion. It leaves the hexes in shape and makes it much easier to see
how movement should be made.
Maurice makes a good point about the walls. Honestly, though, the same could be made
about the basic HQ board...and most any dungeon wall in a board game or rpg. This is
only due to space, however, and the selling and use of boards in gaming. If one were
to create tiles at home...which I like to do (several companies make printable tiles)...
then one could easily leave enough room between rooms and hallways and such to make
the walls nice and thick...equal thickness of a 5ft hallway, typically.
Of course, with hex-shaped spaces, the rooms and hallways might be a bit oddly shaped.
If one wanted to still have straight walls, an extra line of hexes could be left on all sides
of the room or hallway, and could be cut to make the walls straight. This would leave
some extra space on all sides. This could be a good thing, though. If the hall is only a
5ft wide hall, then there could be a better chance for a hero to slip past a battle to
get on the other side of two targets, or could have a better chance for a hero to shoot
a bow or spell past two targets.