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Ogre stats for US?

Discuss Quests, Cards, Monsters etc, from the Against the Ogre Horde Quest Pack.

Re: Ogre stats for US?

Postby wallydubbs » Sunday November 11th, 2018 10:51am

Anderas wrote:That,
or expecting the heroes to spend all the money on mercenaries.

I mean.
Think of a Elf solo quest with one Elf. And 12 Mercenaries. :lol:


I don't think one is allowed mercenaries in AtOH or MotM... Although that might certainly make things easier. According to you, Admiral, at what point do you allow the heroes to hire mercenaries?
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Re: Ogre stats for US?

Postby Stoner81 » Sunday November 11th, 2018 10:59am

Personally I allow the Heroes to hire Henchmen once they:

1. Return all the gold from Prince Magnus in the original quest book.
2. If the don't do the above then they have to wait until completing the first set of original quests at which point they can hire them.

Gives them something else to spend gold on in the earlier days of questing :D

|_P |_P |_P

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Re: Ogre stats for US?

Postby wallydubbs » Thursday January 10th, 2019 10:36am

Someone once suggested in another forum to move The Trial up as a later quest, use that as a doorway to hire mercenaries.
The Trial is too difficult as a first quest for unequipped heroes; by moving The Trial up you give the heroes a chance to gain potions and equipment to survive; as a reward you name the heroes "Champions" and give them the ability to hire mercenaries, that way you won't have to change the quest's name.
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