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Yeti in soloquest = instadeath

Discuss Quests, Cards, Monsters etc, from the Barbarian Quest Pack: The Frozen Horror.

Re: Yeti in soloquest = instadeath

Postby TMU » Friday May 2nd, 2014 2:51pm

I think I would let the players roll a dice and if they would get say six with a red dice or black shield with a battle dice he stabs the yeti and it loses its hold. This wouldn't hurt yeti but it would give the barbarian another chance at killing it. Just my :2cents:
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Re: Yeti in soloquest = instadeath

Postby Sjeng » Saturday May 10th, 2014 8:32am

Everytime I see this topic title pass by, I think:

"Yeti in soloquest..."
"Yeti Soloquest..."
"YoloQuest!"

I think I have a name for a new game.

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Re: Yeti in soloquest = instadeath

Postby knightkrawler » Saturday May 10th, 2014 12:07pm

It's based on my life:
Running through dungeons trying to get rich and not to be hugged by anyone.
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Re: Yeti in soloquest = instadeath

Postby tomye » Friday August 1st, 2014 5:42pm

If you are faster and use the crossbow, you can kill the yeti(s), as far as i remember there are more than 1. Otherwise just say that the yeti just normal atks since none can help the babarian or let hinm do the 2 body pointe damage per turn, but the babarian can still at least atk, whilst not move, since, again, noone can help him...
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Re: Yeti in soloquest = instadeath

Postby The Admiral » Wednesday May 6th, 2015 8:59am

This is an obvious glaring error that is easy to fix:
1) Remove hug ability in solo quests
2) Add mercs for solo quests, although that is no good for a starting barbar.
3) Change yeti to a Chaos Warrior.

My own solution was to send the Barbarian on the Growl of Thunder Quest first and then have him accompanied in the Solo Quests by Balash.
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Re: Yeti in soloquest = instadeath

Postby slev » Tuesday May 19th, 2015 12:40pm

I tweaked the attack so the victim can fight back with fists or dagger only.
Still dangerous, but there's a fighting chance


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Re: Yeti in soloquest = instadeath

Postby sajungzak » Thursday June 18th, 2015 10:16pm

It just occurred to me. In real life, a yeti (also known as bigfoot, sasquatch, etc.) is usually elusive. Perhaps, in this case, Zargon could act as more of a DM and make the yeti try to escape. Except when discretion permits, and then, watch out!
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Re: Yeti in soloquest = instadeath

Postby cynthialee » Thursday June 18th, 2015 10:42pm

Do a rewrite...
Yeti holds hero in a death grip long enough for the Ice Gremlin to show up and rob warrior blind. When hero 'dies', inform the play that his hero was knocked unconscious and left bereft of all gear. The dude wakes up outside the dungeon with just enough sunlight left to escape back to town. Or the idiot can go back into the dungeon buck naked...
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If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
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Re: Yeti in soloquest = instadeath

Postby kyrrahn » Monday November 13th, 2017 2:46am

Jesus, your rewrite is sadistic (and I love it). Would be more humane to let him die. You could also view it like the encounter in Empire Strikes Back and have the barbarian chop his arm off (thus preventing the hug) if he gets 2+ damage on the first attack.
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Re: Yeti in soloquest = instadeath

Postby pemcode » Tuesday May 1st, 2018 1:04am

The hero can get a crossbow in B, he can run from the Yeti (difficult vs 8 move), or he can skip that room.
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