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Count Mohawk wrote:Skaven exist and already embody the archetype of "fast-moving sling-user".
Count Mohawk wrote:...The above qualities of the Kobold appear to be roughly in consensus across the active members of the HQ25 author community. Ergo, unless someone raises an OBJECTION!, all we need to do is decide what form the Kobold's gang-up attack should take and whether or not the Kobold should have ranged attack options in its base form. I'm personally ambivalent on whether they need slings or whatever to do their job effectively, bu lean towards "no" because, if I recall correctly, Skaven exist and already embody the archetype of "fast-moving sling-user".
Goblin-King wrote:I would be perfectly happy with "o" and would gladly move my "l" vote there if I could....
gootchute wrote:Introduction and Greenskin Arc ...Q3: The heroes tracks the orcs back to their lair and slay them and free the prisoners, but find evidence that this is just a vanguard. Back in the village Mentor proclaims them heroes: They are destined for great deeds! And that is the new beginning of HEROQUEST!
Q3: Continuing to chase the trail of the orcs, the heroes confront a goblin shaman who pleads for his life as they are about to kill him. He tells them that the orcs are fleeing some more powerful force in the mountains, and just assaulting defenseless villages to boost their broken egos. The heroes learn where the orc leader is located just before the shaman unleashes a spell to escape (this will take some clever quest notes for this exposition dump and ensuring the goblins plot armor works)
Q4: The heroes find the main orc stronghold. The goblin shaman is found chained to a rack and branded traitor. The heroes can choose to free him and he will pretend to help but turn on the heroes as soon as the warlord is found. Or they can leave him to his fate. Either way the heroes eventually succeed in killing the warlord and ending the raids. The remaining orcs scatter and the heroes are left pondering what could have forced them out of their territory. The only clue they have is a strange artifact which seems to (insert ability here) those who wear it. Definitely not orc in origin
(ok a got a little carried away with the shaman sub plot, take it or leave it)
Kobold/Fimir ArcQ5: Some Marshland farmers are reporting raids by strange looking goblins. A local noble's daughter has been kidnapped. The heroes go rescue her and in the process find Kobolds and surprisingly, a Fimir raiding party. The girl is being held prisoner for some unknown reason. The heroes rescue her from their clutches. She recounts how they have been oddly respectful and reverent in their treatment of her
Q7: The kobold and fimir alliance doesn't bode well! Mentor suspects they might be looking for the an ancient dragon relic known as the Scale of Teshnirax. It was last known to be in in the estate of Burgomaster Raulf (or whatever, names subject to change). The mansions is already being ransacked when the heroes arrive. A handful of guards and the Noble are holed up on the east wing, the heroes must fight to get to them before they are killed. As it turns out the dragon relic is already gone. The Noble clues them into the legend surrounding it. Apparently it was the only remaining piece of a heretical dragon destroyed by his own kind for trying to mix dragon and human bloodlines. The kobolds (wrongly) believe it to be their origin and it is holy to them. The fimir, already practicing vile breeding rituals see it as another way to prolong their races existence. The scale is the reagent for this dark ritual, along with the human host.
Q: In order to complete the ritual the ritual must be made upon the tomb of the Hero who helped the dragons defeat Teshnirax, with his own blood (the girl turns out to be his descendent). It is buried deep in the swamps. The tomb is crawling with undead which the Kobolds and Fimir have awakened and are in the process of fighting. (simple monster vs. monster rules I know how to make it work, will elaborate more in the quest I write). The girl is already rescued, so the heroes must kill the Fimir leader so the scheme is abandoned.
Q8: Tying up lose ends. The plots have been foiled, but the Kobold shaman remains. Track him back to his cavern and finish him so the knowledge of the scale remains buried in the past. Here the heroes discover that Zargon is secretly manipulating them both to create a human dragon hybrid body to manifest his greatest servant into (this character to be elaborated on in the final quests of this pack). The Kobold has chaos warrior body guards and letters with Zargon's seal. ( I dislike any plot which even hints at the heroes coming into direct conflict with the main villain, hence the change from Zargon himself to his greatest minion)
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