torilen wrote:see...I'm a different sort of creature here - I DO think the wizard and the elf should get more spells - at some point - maybe just a couple -
especially if they have a magical item that gives them a higher Mind Score
I also think like this, especially the wizard NEED MORE SPELLS or his role is limited to a secondary character in the party.
WoM spells are not so powerful so I think they can be a good addition (one set per quest) as a new skill for the wizard without altering too much the difficult of the game.
Anyway I proposed a different way of using spells, wich features the MANA points: the wizard can take all the 4 sets of elemental but he can not use all of them because each spell will consume an amount of MANA (from 1 to 3).
So the Wizard needs a total of 17 mana points to handle a classic 3 spell sets; they limit the use of magic in general during the game but can be partially restored by potions or when healing body points.
Now he can learn and bring with him more spells so he can have a wider range to chose from (WoM spells, for example) during each quest and his role will become more strategic (do I have to use my last mana to attack once more or better to heal someone?).
In the table I did, each set of elemental spells is worth from 5 to 6 mana points:
Pass through Rock 1
Heal Body 3
Rock Skin 2Water of Healing 3
Sleep 1
Veil of Mist 1Courage 2
Fire of Wrath 2
Ball of Flame 2Genie 3 (or 1 if used to reveal a room content)
Tempest 1
Swift Wind 1A magic user can handle more spells depending by his Mind Points:
1-3 MP = no spells (still unable to understand and use magic)
4 MP = 3 spells (1 set minimum)
5 MP = 6 spells (2 sets minimum)
6 MP = 9 spells (3 sets minimum)
7 MP = 12 spells (4 sets minimum)
and so on...
and a minimum value of 6 MANA is assigned for each Mind point (starting from the 4th MP):
4 MP/6 MANA
5 MP/12 MANA
6 MP/18 MANA
7 MP/24 MANA
So MIND points indicate "how many spells he can
upload inside his memory" and how many MANA he has.
MANA points indicate how many magic power he can handle during each quest.
special items and experience will allow him to acquire more spell sets or mana points.
You can also opt for an extra rule (yet to be tested): spells are no more discarded after being used; example: Ball of Flame is worth 2 mana points; so the wizard can cast 8 times in total the Ball of Flame (8x2= 16) and still have 1 mana point left to be used with a minor spell (for example Pass through Rock is woth 1 mana point).
Or if you don't want to take track of MANA to not complicate rules, you can simply allow to use a tot number of spells (IE: 6MP=9 SPELLS, even if he has more spells with him).