by torilen » August 26th, 2010, 12:17 pm
So - here is what I've come up with. Of course, you can always come up with your own, or
offer other suggestions here. These are just my thoughts:
Fire Spells - at the end of the casting, caster must be able to produce some sort of spark or
flame (must at least have on hand a flint/steel or lit torch or such)
Water Spells - at the end of the casting, caster must be able to sprinkle or pour a small bit
of water (as from a small vial or a water-skin)
Earth Spells - at the end of the casting, caster must be able to sprinkle or pour a small bit
of dirt
Air Spells - at the end of the casting, caster must be able to throw a bird's feather to the
ground and crush is under foot
- Genie spell - peacock feather
- Swift Wind spell - swallow feather
- Tempest spell - blue jay feather
Cinder Spells - at the end of the casting, caster must be able to burn a bird's feather
- Burning Cloud spell - raven's feather
- Warmth spell - cardinal feather
- Dazzling Shower spell - dove feather
Mist Spells - at the end of the casting, caster must be able to place a bird's feather into
at least a small amount of water
- Mist of Health spell - goose feather
- Acid Mist - coot feather
- ??
Ash Spells - at the end of the casting, caster must be able to sprinkle a small amount of
ashes
Mire Spells - at the end of the casting, caster must be able to crush a bit of dried
mushroom under foot
(different mushrooms for each spell - haven't gotten to this yet)
Lightning Spells - at the end of the casting, caster must be able to crush a bit of electric
eel skin under foot
Ice Spells - at the end of the casting, caster must be able to drop a bit of sand into at
least a small amount of water
Elf Spells - at the end of the casting, caster must be able to crush a small amount of
tree bark under foot
- Deep Sleep spell - weeping willow
- Double Image spell - maple
- Hypnotic Blaze spell - aspen
- Timestop spell - pine
- Disappear spell - white ash
- Slow spell - oak
- Twist Wood spell - birch
Darkness Spells - at the end of the casting, caster must be able to sprinkle a small
amount of dark ink (indigo/squid ink/etc.)
Detection Spells - at the end of the casting, caster must be able to sprinkle a small
amount of sand
High Magic Spells - at the end of the casting, caster must be able to sprinkle a small
amount of gold flakes
Necromancer Spells - at the end of the casting, caster must be able to sprinkle a small
amount of FRESH blood, or must be able to crush a small bone under foot
Protection Spells - (haven't come up with anything for these yet)
Storm Master Spells - at the end of the casting, caster must be able to sprinkle a small
amount of silver flakes
Chaos Spells - as Necromancer Spells
Barbarian Chaos Spells - caster must be able to mix a small amount of FRESH blood with
at least a small amount of water
Elf Chaos Spells - caster must be able to spread a small amount of FRESH blood onto
tree bark
(different bark for each spell - haven't gotten to this part yet)
Orc Shaman Spells - (haven't come up with anything for these yet)