Goblin-King wrote:@ whoever asked how we are going to decide to which actual monsters:
I think for now we let the ideas run loose. I personally encourage to keep iterating your monster packs. Don't assume you nailed it in first try
Use the ideas you like from other's packs, let them melt together and post a new monster list. I hope we can somehow reach a consensus on at least a big portion of the pack.
Please be open about which ideas you like and don't like - The squeaking wheel get's the oil and all that jazz. If we hear a vocal support for an idea, it's more likely to be included.
If necessary we'll vote.
That was me. And thanks. I had a feeling this was going to be the way it was handled but just wanted to be sure. ^_^
Here's mine:
DRAGONKIN
fodder: Kobold Ambusher: M10 A2 D1 B1 M2, Ambush: All Ambushers in the same room can attack at once, splitting up their AD as EWP desires.
warrior: Kobold Skirmisher: M8 A1(2 ranged) D3 B2 M3, Sticky Bomb: Their little ceramic jugs contain a sticky sap that immobilizes and damages anyone that gets hit.
Caster: Kobold Wormpriest: M7 A2 D2 B2 M8, 9 spells including possibilities:
- [Fear, Ball of Flame, Rust, Sleep] Chaos Spells
Something to give all Kobolds in the room +1AD for one round.
Something to let one Kobold attack twice.
A one-time Kobold resurrection spell.
Whatever else we think of.
CHAOS
fodder: Chaos Cultist: M6 A2 D1 B1 M3, Ritual: All cultists roll their combined AD at once. If they get a combined 3 Black Skulls, they summon a Demon.
warrior: Chaos Dwarf: M8 A3 D4 B2 M2, Shield Wall: Any two or more Dwarves that are adjacent to each other each get +1DD.
Caster: Demon: M6 A4 D4 B3 M4, Attacks MP. Knows the Chaos Spells Command and Cloud of Chaos, and can cast each one twice. (This guy is bad enough to be a miniboss, too actually)
Miniboss: Minotaur: M6 A4 D3 B2 M3, Goring Charge: If it moves at least 3 squares without going over the same square twice, it attacks with 6AD..