by HeroQuestFrance » June 20th, 2010, 7:49 am
Advanced HeroQuest is the prototype of Warhammer Quest but also the ancestor of our favourite HeroQuest, brandmark deposited in june 1983 by Games Workshop. They planed to make something good but a little bit more complicated.
It has been cancelled when they have decided to work with MB to expand their material to a large public.
So something more simple has been developed including 3D elements and choosing for a modular board not several parts.
Trying to win their own money, Games Workshop had finally released the HeroQuest but Advanced version this time.
Only one expansion (terror in the dark) and a excellent system to play.
The game master launch dices to generate the dunjeon parts (corridors, rooms, doors etc) and you can play it with heroquest contain too.
Traps include ambushes, wandering monsters, pits etc using tokens the GM can trig when he wants.
The monsters and heroes can run to escape and comeback later, spells are now more roleplay needing several recipes & elements. The fate point system is excellent (to avoid a wound, to reroll dices etc) and you can custom your character; a kind of leveling increasing abilities of your hero.
The box itself doesn't contain a lot of different figurines/elements :
-> 4 new heroes
-> 20 skavens
-> 20 henchmens
-> 6 plastic moving doors.
(double ones u can use with HQ)
It's very simple in fact :
3 steps ; exploring -> u launch dices to know what you discover (doors, secret doors, a room, a corridor, a furniture into the room, a treasure)
Fighting -> monsters are in the room (u attack or they attack first : initiative test) or you have draw a bad event.
It gives a HUUUUUUUUUUUUUUUUUUUUGGGGGGGGGGGGGGGGGGGGGEEEEEEEEEEEEE part to roleplaying. You have as the game master to imagine the villages, towns, giant cities the heroes will rest between 2 quests, the new spells, you can expand the armory as u wish give penalities to such armor set or weapons etc etc etc
Some years later, Warhammer Quest appeared with a basic system and advanced rules using those tables of dices Advanced HeroQuest introduced...
My opinion : it's a good game but too many dices to launch.
To get a nice dunjeoning game :
Replace the dunjeon generation by using cards (like in whq) :
EXPLORATION :
2 decks : one to know corridors or room, another deck to know what funriture GM puts in the room. (nothing, a table, a treasure chest, traps - only gm see the card and reveal it later )
TREASURE SEARCHS :
Include bad event and wandering monsters
You can use also the stats of the monsters and heroes of whq basic game.
Adapt the armory and artefacts to this.