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wallydubbs wrote:Sky Orb saves the heroes mind points, but at no point in this quest pack are their mind points endangered.
Disappear has a cancellation effect between 9 and 12 on movement dice, but spells and Artifacts like Swift Wind and Elven Boots could cause movement exceed 12.
Zargon rules whether over 12 is the same as 12 or outside of that cancellation. Good call.Nor does it say anything about a hero with Plate Mail, is he allowed to stay invisible indefinitely?
Wouldn't be a bad perk! Knight using Plate would still suffer the same potential cancellation effect as would anyone who was formerly using other means to boost their movement with that armor.Does this spell allow heroes to move through monsters?
It doesn't say he can. I could imagine someone saying he should because of the use of "unseen" similar to Veil of Mist, but I would say no, other than Zargon's decision.Ancient Staff, Elven Boots, Elven Bow of Vindication, Elven Cloak of Passage all express usage for the Elf, but give no indication whether any other hero can use them.
Bow says only an Elf can use it right on the card. While these other items don't say "only an Elf" the fact that they address the Elf to me indicates they intended them to be Elf only, as much as I prefer anyone to use them, personally.Ancient Staff makes no mention of weaponly use, does it need to be equipped like a weapon to use?
Much like the "bracers over bracers" question people have I take it that this is simply a magical item, not a weapon. If you made it into one, okay, I guess it can also hit diagonally with 1 combat die if you want. But regardless, it only works 5 times then it becomes "useless." I think it was only intended as a magical effect object though.Twist Wood, how do we designate if the monsters have wood in their weapons? I know how they handle this on the app, but it seems like they were just being lazy because they didn't even know how to handle it.
Zargon decides. I agree more detail should have been given, because now we're looking at models or card art and guessing for examples other than bows and staff. Though when the spell rebounds against the heroes we know which ones are wood based on Armory descriptions (though one might be pedantic and argue all of it has some wood in it, hence the App solution is correct... except when it works against monsters that fight bare-handed like the mummy). It's like a generally more useful version of Rust for the heroes...Summon Wolves can be used by Sinestra despite her already having Giant Wolves present in her room. So we could be in a situation where the heroes are up against 5 Giant Wolves but only 3 come with the game.
Either she uses it once those are killed, or Zargon substitutes monsters of similar strength when he runs out of wolves.Elven Cloak of Passage doesn't specify if the cloak can be used action free or not.
Doesn't say it uses an action, so it doesn't, just like Dust of Disappearance. I presume it works three times meaning 3 turns, not just 3 walls.Would the Elven Boots ever dull out if the Elf is wearing Plate Mail?
Depends how you reckon it. Plate Mail declares you move with 1 red die. If you take that in an absolute sense you can never move any faster than 6 when wearing it
(unless the knight with no penalty). But if you take it that it merely subtracts one from your base movement, then you have 1 red die, and then do you reckon the boots
as giving you a fixed movement of 3 red dice, or simply adding 1 to your base movement? In the first case, yes you still can risk them wearing out... in the second you roll only 2 movement dice combined with plate mail so unless you boost them again with something else (like a Potion of Speed) there's no risk losing the boots. A pretty good deal (but only for the Elf, probably).Can't the Elven Bow of Vindication just 1-shot kill Sinestra?
Yes, unless she rolls 1 black shield on a single combat die.There's not even a card for Elven Chainmail!
There's also no card for Sinestra herself. The reason is because they were limited how many cards to include in each expansion pack in the 90's. AH didn't see fit to create new cards, however. But we have many examples of items that don't have a card and are simply mentioned in the notes... you just write it on your character sheet. I agree, cards are cool.By all means, it's cool to find wiggle room and make Reanimation effective. But let's be real, the lack of playtesting is the reason this spell didn't find effective use, it's also the reason all the other cards weren't granted specificities and the reason Frozen Horror and Mage of the Mirror are broken.





Reanimate Undead
A pack of undead monsters picture
This spell allows the caster to reanimate any and all undead
monsters that have been defeated in this room
Discard after use.


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