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Daedalus wrote:I'd also mentioned to Ken before that it might be worthwhile to "tap" a Hero card 45 degrees to show a turn has been taken, then reset it on Zargon's turn.
Daedalus wrote:I think my group also played it that Sleep could be broken on Zargon's turn. Intuitively, it makes sense that a monster gets to break something on it's turn as a reaction. There's no game-breaking need to do otherwise, but it does penalize the Wizard for going last in the Hero order (which is recommended in the Instruction Booklet). If a monster fails to immediately break the spell, it will get a virtually-immediate second chance to break the spell again if the Wizard doesn't begin the game earlier in the Hero turn order.
Contrast that to having the Wizard start the game first in the Hero turn order. If the monster fails to immediately break the spell, it is likely the other 3 Heroes will get a chance to attack it without it being allowed to defend. Only after those freebie Hero attacks will the monster get a second chance to break the spell.
I prefer to have Hero turn order not affecting the effectiveness of a spell. Since the card doesn't specify whose turn is used to break the spell, however, either way is acceptable.
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