Plate Armour

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Plate Armour

Postby cornixt » Tuesday October 6th, 2015 9:35am

Daedalus wrote:How about this? Keep the 1-movement-die restriction only when combined with an action. That way combat could be affected with a slower initiative, but just moving could be set at 2 movement dice. That would save game time and keep the tank close to the action (or far from pursuers!)

I really like that one. He gets suitably slowed down when doing stuff but can keep up when running down empty corridors.

Destroyed a Zombie!

High Mage
High Mage
Posts: 414
Joined: Tuesday November 4th, 2014 12:56pm
Forum Language: British English
Evil Sorcerer: Morcar
Champion Group Member



Return to Game Systems

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests