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Plate Armour

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Plate Armour

Postby cornixt » Tuesday October 6th, 2015 9:35am

Daedalus wrote:How about this? Keep the 1-movement-die restriction only when combined with an action. That way combat could be affected with a slower initiative, but just moving could be set at 2 movement dice. That would save game time and keep the tank close to the action (or far from pursuers!)

I really like that one. He gets suitably slowed down when doing stuff but can keep up when running down empty corridors.

Destroyed a Zombie!

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