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Pancho wrote:Rather than adding monsters, I prefer the mechanic of having the evil guide slowly try to fill the exit from the dungeon with rubble. Morcar rolls a combat die at the start of each of his turns and adds a collapsed tunnel marker if he gets a black shield etc. There are different ways to do it but here’s my variation; https://highadventureinaworldofmagic.bl ... -time.html
I also introduced the Evil Wizard card deck for the first time before this quest, which is a great rule for getting the Heroes to hurry up.
Zenithfleet wrote:Pancho wrote:Rather than adding monsters, I prefer the mechanic of having the evil guide slowly try to fill the exit from the dungeon with rubble. Morcar rolls a combat die at the start of each of his turns and adds a collapsed tunnel marker if he gets a black shield etc. There are different ways to do it but here’s my variation; https://highadventureinaworldofmagic.bl ... -time.html
I also introduced the Evil Wizard card deck for the first time before this quest, which is a great rule for getting the Heroes to hurry up.
That's another good one. (I'd also thought about flooding the rooms.) Wouldn't you need a lot of rubble markers, though? EDIT: Oops, I misread that and thought you were filling in the dungeon from the entrance end rather than covering the stairs.
Also, where do you get these Evil Wizard cards that people keep talking about? My Mind points seem to be too low to find them.
Gorgeous-looking painted set by the way.
Pancho wrote:Zenithfleet wrote:Pancho wrote:Rather than adding monsters, I prefer the mechanic of having the evil guide slowly try to fill the exit from the dungeon with rubble. Morcar rolls a combat die at the start of each of his turns and adds a collapsed tunnel marker if he gets a black shield etc. There are different ways to do it but here’s my variation; https://highadventureinaworldofmagic.bl ... -time.html
I also introduced the Evil Wizard card deck for the first time before this quest, which is a great rule for getting the Heroes to hurry up.
That's another good one. (I'd also thought about flooding the rooms.) Wouldn't you need a lot of rubble markers, though? EDIT: Oops, I misread that and thought you were filling in the dungeon from the entrance end rather than covering the stairs.
Also, where do you get these Evil Wizard cards that people keep talking about? My Mind points seem to be too low to find them.
Gorgeous-looking painted set by the way.
Thanks for the kind comments
Yeah you would just need enough tiles to cover up the final room.
The EW cards by Sjeng are here, near the bottom; http://english.yeoldeinn.com/cards.php
in the UK format.
Anderas wrote:Some great suggestions here! You could use the "timer" wandering monsters also to put a rubble tile on the map.
The problem with adding monsters is that the Wizard will die. He has no way of keeping out of the fights if the monsters are placed at Morcar's leisure. Maybe you can add that they must be placed next to the highest BP Hero and attack this one in it's first turn?
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