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Two types of furniture (heavy and light)

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Two types of furniture (heavy and light)

Postby Daedalus » Monday April 3rd, 2017 1:48pm

Goefonos later found this YouTube link of a Hero Quest unboxing. The brown sprue clearly enough shows two of each kind of rat at 8:06, 8:28, and 8:44.
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Re: Two types of furniture (heavy and light)

Postby Gomcse » Saturday January 27th, 2018 2:41am

With the cost involved for tooling molds, I'm surprised they didn't standardize the furniture and the rats. Do you have photos of the rats? How bizarre.
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Re: Two types of furniture (heavy and light)

Postby lestodante » Saturday January 27th, 2018 3:48pm

I am not new to this furnitures differences.
The heavier ones come from the standard sets (both European and NA versions).
The lighter are instead included in the "Advanced Quest" sets.
I guess they were on a budget and tried to drastically reduce the costs of production. So they recycled the Man at Arms from the WoM pack and for the furnitures they saved on plastic reducing the tickness of the inside part.
The exterior part of the furniture is the same but the bottom is not. The doors stands are also shorter.
As for the rats, I didn't notice any differences, there are 2 pieces of both types in the standard releases already for a total of 4 rats (2 for each type).
Also note that the sprues are of 3 types too... UK, USA and Advanced Quest.

rats.jpg

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Re: Two types of furniture (heavy and light)

Postby lestodante » Saturday January 27th, 2018 3:59pm

some more pics:

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Re: Two types of furniture (heavy and light)

Postby lestodante » Saturday January 27th, 2018 4:01pm

and more...

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Re: Two types of furniture (heavy and light)

Postby Gomcse » Saturday January 27th, 2018 11:05pm

LOL. Wow. Now I need to look at my rats and furniture!
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Re: Two types of furniture (heavy and light)

Postby Big Bene » Monday January 29th, 2018 9:29am

The main cost factor in plastic casting is the production of the moulds (even more so in the days before rapid prototyping). It's far more complicated than the silicone moulds for pewter or resin models. Plastic molds are made of steel, have to fit 110% and have to be mirror-polished.
It's very improbable that MB introduced new forms to cut costs because of low sales or such. Rather it was the high popularity of HQ that had the original moulds worn down or made a second production unit necessary, so they had to make new moulds anyway and used the opportunity to optimize them to save resources.
Last edited by Big Bene on Monday January 29th, 2018 9:33pm, edited 1 time in total.
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Re: Two types of furniture (heavy and light)

Postby knightkrawler » Monday January 29th, 2018 6:19pm

Big Bene wrote:The main cost factor in plastic casting is the production of the moulds (even more so in the days before rapid prototyping). It's far more complicated than the silicone molds for pewter or resin models. Plastic molds are made of steel, have to fit 110% and have to be mirror-poished.
It's very improbable that MB introduced new forms to save costs because of low sales or such. Rather it was the high popuarity of HQ that had the original moulds worn down or made a second production unit necessary, so they had to make new moulds anyway and used the opportnity to optimize them to save resources.


True. Proof of that should be the vast differences in detail depth from one batch to the next. The skeletons are the best example of that. Some are very crisp, others look almost like made from cheese.
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