Re: Why buy the tool kit?
Posted: September 22nd, 2015, 9:13 am
The dwarf has great skill with the tool kit - only has to roll a black shield to fail.
Depending on how one would want to do any sort of advancement, I developed either
skill cards and/or training that allows other characters to use a tool kit and, with training
or skills, can be as good as a dwarf...in case the party splits up and another hero with
that type of skill is needed.
My training and skill cards allow for even better use of lock picking and trap-springing,
as well. That way players can continue their heroes' advancement a bit further and
make them even more useful. This also allows the Evil Wizard/GM to create more
diabolical locks and traps, which require greater skill to bypass.
Personally - for actual HQ (when not turning it into more of a role playing game),
I prefer using the skill card method of advancement now.
Depending on how one would want to do any sort of advancement, I developed either
skill cards and/or training that allows other characters to use a tool kit and, with training
or skills, can be as good as a dwarf...in case the party splits up and another hero with
that type of skill is needed.
My training and skill cards allow for even better use of lock picking and trap-springing,
as well. That way players can continue their heroes' advancement a bit further and
make them even more useful. This also allows the Evil Wizard/GM to create more
diabolical locks and traps, which require greater skill to bypass.
Personally - for actual HQ (when not turning it into more of a role playing game),
I prefer using the skill card method of advancement now.