• Advertisement

Why buy the tool kit?

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Why buy the tool kit?

Postby GimmeYerGold » Wednesday November 19th, 2014 10:53pm

My players have been through a 14 quest custom campaign, and 7 quests into another. I feel like I've been pretty liberal with my use of traps, and trapped chests, but not a single player has purchased a toolkit during all this time.

I'm not sure if this is just their play style, or if they feel that the tool kit is overpriced at 250 gold coins? The dwarf does what he does best, and the rest, they take the body damage penalty happily in exchange for the treasure inside the trapped chest! Have you experienced this in your games? In my custom armory, I'm considering lowering the price of the toolkit, just to open up a new game mechanic for the non-dwarf players to try out, rather than trial and error every time. OUCH!


Rewards:
Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
GimmeYerGold

Giant Wolf
Giant Wolf
 
Posts: 712
Images: 1
Joined: Saturday September 7th, 2013 7:26pm
Location: Houston, TX
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Why buy the tool kit?

Postby cynthialee » Wednesday November 19th, 2014 11:05pm

Make the traps more difficult, make some traps so that only a Dwarf with a tool kit can possibly open it.
Require a tool kit and a Mind Check looking for a Black Shield to disarm the nastier traps. More difficult traps may require 2 or more Skulls on a Mind roll with a tool kit.

Make the traps more brutal. Who cares if the Barbarian takes a Body point? Now if the trap does brutal damage say like 5 dice... or perhaps saps strength so that the victim looses a Combat dice or two the chances are they may be a bit more prudent?
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Crossbowman
Crossbowman
 
Posts: 1685
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Why buy the tool kit?

Postby Count Mohawk » Wednesday November 19th, 2014 11:42pm

My preferred furniture trap involves said trap destroying the furniture's contents. The Ur Example would of course be an exploding treasure chest. If the Heroes think they can just tank the hit, they won't get the treasure!
As an alternative, use Falling Block traps to cut off foolhardy Heroes from immediate reinforcements.
Also, the best way to increase the value of the Tool Kit in the Heroes' eyes is simply to have more traps, such that it would take them too long for the Dwarf to disarm them one by one in the midst of what would hopefully be combat.


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
User avatar
Marquis of Math
Count Mohawk

Elven Warrior
Elven Warrior
 
Posts: 625
Joined: Thursday July 11th, 2013 5:18pm
Location: New England, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Why buy the tool kit?

Postby cynthialee » Wednesday November 19th, 2014 11:53pm

Count Mohawk wrote:My preferred furniture trap involves said trap destroying the furniture's contents. The Ur Example would of course be an exploding treasure chest. If the Heroes think they can just tank the hit, they won't get the treasure!
As an alternative, use Falling Block traps to cut off foolhardy Heroes from immediate reinforcements.
Also, the best way to increase the value of the Tool Kit in the Heroes' eyes is simply to have more traps, such that it would take them too long for the Dwarf to disarm them one by one in the midst of what would hopefully be combat.

I love this one.
A chest full of scrolls that gets shredded and turned to confetti would be a reminder to get a tool belt. Of course the Wizard should recognize that at one time the papers were powerful spells.

Gold and silver will not get destroyed. But potions would....
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Crossbowman
Crossbowman
 
Posts: 1685
Images: 4
Joined: Tuesday September 27th, 2011 10:56am
Location: the forests of Washington State
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Why buy the tool kit?

Postby Count Mohawk » Thursday November 20th, 2014 12:52am

cynthialee wrote:
Count Mohawk wrote:My preferred furniture trap involves said trap destroying the furniture's contents. The Ur Example would of course be an exploding treasure chest. If the Heroes think they can just tank the hit, they won't get the treasure!
As an alternative, use Falling Block traps to cut off foolhardy Heroes from immediate reinforcements.
Also, the best way to increase the value of the Tool Kit in the Heroes' eyes is simply to have more traps, such that it would take them too long for the Dwarf to disarm them one by one in the midst of what would hopefully be combat.

I love this one.
A chest full of scrolls that gets shredded and turned to confetti would be a reminder to get a tool belt. Of course the Wizard should recognize that at one time the papers were powerful spells.

Gold and silver will not get destroyed. But potions would....

Well, it's true that gold and silver are relatively nonreactive metals, and also strong in coin form, but strong or magical acid would almost certainly be able to destroy them. In the same vein, you could add Rust traps, which destroy items (mostly weapons and armor if it's the classic Rust) the Heroes are currently carrying rather than the stuff they would receive.
Or, why destroy them at all? The trip triggers a floor panel to rotate, dropping the treasure chest into a lower-level compartment the Heroes are unable to reach, while also knocking the searching Hero in the face for a point of BP.


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
User avatar
Marquis of Math
Count Mohawk

Elven Warrior
Elven Warrior
 
Posts: 625
Joined: Thursday July 11th, 2013 5:18pm
Location: New England, USA
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Champion Group Member

Re: Why buy the tool kit?

Postby slev » Thursday November 20th, 2014 5:19am

I actually increaded the costs of weapons & armour accross the board. I started by doubling the cost of weapons and trippling the costs of Armour. I left the tool kit as it was. It wasn't a high-priority item, but the other players soon started buying them.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 979
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Why buy the tool kit?

Postby Goblin-King » Thursday November 20th, 2014 7:19am

To answer the question of "why heroes don't buy toolkits"...

Because if there are monsters the heroes can't search for the traps to disarm.
If there are no monsters there's no pressure and the superior dwarf can simply take his time.

More and better traps doesn't really change this.


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Polar Warbear
Polar Warbear
 
Posts: 3343
Images: 85
Joined: Monday September 26th, 2011 2:54pm
Location: Sønderholm, Denmark
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Why buy the tool kit?

Postby slev » Thursday November 20th, 2014 7:55am

The lack of Time Preassure has long been a problem here.

I came up wit the idea of the EWP recieveing a token each turn that there are no Monsters on the game board. These tokens can be spent for various nasty affects.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 979
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Why buy the tool kit?

Postby torilen » Thursday November 20th, 2014 10:26am

Definitely make the traps harder to trip and more deadly. Poison is a good one, if you have rules
that make use of poison. My poison rule is that it lowers your maximum BP by a certain amount until
cured with an antidote or cure poison magic spell...something like that.

Gas clouds that cause damage to everyone is a good one.

Then you have what is already suggested - a trap that cuts the group apart. A great example would be a
portcullis. It causes no damage, but is impossible to lift or get through. In one of the Drizzt novels, Wulfgar
cracks through a door, only to be trapped by a portcullis coated with lard...can't life it...can't break it.
He is stuck with a big bad monster to fight by himself.

Fireball traps are good...causing damage to multiple heroes and possibly blowing up any treasure that might
be there.

Include magic traps - statues come to life - monsters are summoned - the hero is teleported away to somewhere
else on the board - the hero gets turned into a toad - the hero loses his voice or sight.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Swordsman
Swordsman
 
Posts: 1895
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Why buy the tool kit?

Postby knightkrawler » Thursday November 20th, 2014 10:49am

I've been pondering over treasure chest traps always taking half the hero's starting body points.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in three (3) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5729
Images: 27
Joined: Friday May 25th, 2012 2:26pm
Location: Regensburg, Germany
Forum Language: English (United States)
Evil Sorcerer: Morcar
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Next

Return to Game Systems

Who is online

Users browsing this forum: CommonCrawl [Bot] and 2 guests