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drathe wrote:The card states that it will temporarily increase the next attack by two combat dice, but also stats that the spell will be broken when the Hero can no longer 'see' a Monster.
I've always played it as the 2 extra combat dice lasting for every attack until the Hero can no longer 'see' a Monster. But now that I realise it says next attack, this leads me to believe that this is not the case. As the Hero would lose the effects should they lose sight of Monsters before their first attack anyway, I'm not concerned with that aspect. I'm wondering if I should interpret this as also only affecting the first attack and that the spell would also end after said attack, even if more Monsters exist in sight. This problem would greatly change the power of the spell, which I may just keep playing as I have regardless since I feel the other is too weak. Worth less than a potion of strength really.
Anyone else have any thoughts on this?
EU 1st edition | EU 2nd edition | NA version |
. Courage This spell may be cast on any one player. That player may then throw two extra combat dice the next time he attacks. The spell is then discarded.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | Courage This spell may be cast on any one player. That player may then throw two extra dice each time he attacks, until the spell is broken. The spell is broken when there are no more monsters visible to that player. The spell is then discarded. | . Courage This spell may be cast on any one Hero, including yourself. The next time that Hero attacks, he may roll two extra combat dice. The spell is broken the moment the Hero can no longer "see" a monster.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
NA version | NA version | NA version |
Orc's Bane When using this magical shortsword, you roll two combat dice to attack. You may attack twice if attacking an Orc. May not be used by Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | Heroic Brew You are surprised to find a leather bag hanging on the wall. If you drink its contents before you attack, you can make two attacks instead of one. This may only be used once. Do not return this card to the deck.. . . . . . . . . . . . . . . . . . | Potion of Battle Rage Cost: 400 Gold Coins . Only the Barbarian can drink this purple-red concoction. It grants him 2 attacks per turn as long as there are monsters in sight. As soon as there are no monsters in the Barbarian's line of sight, this potion's effect wears off. |
Anderas version | Anderas version | Anderas version | Anderas version |
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Orc's Bane Attack: When using this magical shortsword against Orcs only, you may take one extra attack action per turn. May not be used by Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heroic Brew You are surprised to find a leather bag hanging on the wall. If you drink its contents before you attack, discard this card and make one extra attack action. Only one brew may be used per turn. Do not return this card to the deck. . . . . . . . . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potion of Battle Rage Cost: 400 Gold Coins . Only the Barbarian can drink this purple-red concoction. It grants him one extra attack action per turn as long as there are monsters in sight. As soon as there are no monsters in the Barbarian's line of sight, this potion's effect wears off. Discard this card after use. | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Courage Cost: Cast action, Discard this card Range: ranged magic Effect: The target model may throw two extra dice the first time he attacks each round, until the spell is broken. The spell is broken when there are no more monsters visible to the target model. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . |
Gold Bearer wrote:I respectfully disagree.
'This spell may be cast on any one Hero, including yourself. The next time that Hero attacks, he may roll two extra combat dice.'
You get two extra dice next time you attack.
'The spell is broken the moment the Hero can no longer "see" a monster.'
If at any time you can't see a monster before your next attack the spell is broken.
I think that's the only way to interpret it so that it makes sense.
cornixt wrote:It's so that the wizard can't buff up another hero in anticipation of fighting a monster that isn't yet in sight. Definitely abusable if the players know the quest and can prepare themselves before bursting into the room with the boss monster.
mitchiemasha wrote:[Goldbearer quote]
This is how i would interpret the words once it was put forward. As they are written, it is exactly what they say, no doubting it. However, i don't think they intended that originally, I think they messed up. If people were playing hardcore as the rules are written, I'd play it as Gold Bearer has said (obviously i have 2nd ed UK so i'd have to be on holiday in the US, lol)!!!
mitchiemasha wrote:All this, "due to how it stacked with other effects", is way too far fetched. I doubt they thought that much into it. Even if they did, this makes the wording even worse for kids to play it correctly. It saying "next time" in no way would reference to the first attack only of each round but it can be used in the next round. I can see why you might make this conclusion but... Nope!
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