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It's just your next attack, and then only if there's always a monster in your line of sight before you attack.Fullork345 wrote:I apparently always played courage wrong. Thought it lasted until line of site ended, not only one attack.
NO! It say's that you attack with two extra dice on your NEXT attack.Saiyaforthelight wrote:Courage was only one attack in the original EU version, but was quickly changed in all later editions to be 'until line of sight is lost' - basically for the whole of the current combat, until all enemies are defeated. The intended use is for it to function in this way.
It's actually very simple but badly worded. The first sentence tells you that you attack with two extra dice the next time that you attack, the other sentence tells you that the spell is broken if there's no enemy in sight, so if you haven't attacked when that happens then you don't get the extra two dice on your next attack.knightkrawler wrote:Still some dodgy wording there. "The next time" contzradicts the following "The spell is broken when..." because it points out a one-time use.
But the fact that there is that next sentence should make it clear(er) that it should in fact be the decisive part.
It wouldn't be necessary if the spell only worked for one attack in the first place, so it must determine the "multiple attacks until..." prop of the spell.
No.Fullork345 wrote:That's what I've always thought, but you could cast it on a hero, and the monsters move out of line of site canceling it before the hero swings.
It is worded badly. So I always played it right then?
The EU version is fine. You get two extra dice on your next attack. That's it, no line of sight to worry about. It's exactly the same effect as a potion of strength.cynthialee wrote:This is one of those situations where I think that the House Rules situation solves the issue for the EU version.
Gold Bearer wrote:It's actually very simple but badly worded. The first sentence tells you that you attack with two extra dice the next time that you attack, the other sentence tells you that the spell is broken if there's no enemy in sight, so if you haven't attacked when that happens then you don't get the extra two dice on your next attack.knightkrawler wrote:Still some dodgy wording there. "The next time" contzradicts the following "The spell is broken when..." because it points out a one-time use.
But the fact that there is that next sentence should make it clear(er) that it should in fact be the decisive part.
It wouldn't be necessary if the spell only worked for one attack in the first place, so it must determine the "multiple attacks until..." prop of the spell.
MadMickyG wrote:I use the extra 2 AD until no more monsters in line of sight (usually in the room or corridor)
If my kids can get creative, they can use it between a room and corridor effectively. It's tricky, but it can be done. Hasn't been yet, but I have seen opportunities for it.
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