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No, each version is clearly different and has its very own rules specific to that version so you obviously can't use one version to decide how an entirely different version with entirely different rules works.lestodante wrote:I guess the correct interpretation is to be searched by checking all the version of the cards.
Exactly, they changed it for that version. They changed it again in the US version, they kept the spell being broken when there's no monster in sight and made the extra attack dice for your next attack.lestodante wrote:With the second release of the game, in 1990, they clearly increased the potential of the spell (and rock Skin too) by extending the time the spell stay active and the hero can take advantage of its benefit, until the spell is broken. And the spell is broken when that hero can no longer see monsters. So the hero can continue to attack with 2 extra dice for several turns until he no longer can see monsters.
It didn't need translating for the US edition, they speak English, more or less. They changed the wording for a reason, descriptions tend to have different meanings when they have different words. It doesn't require anything close to meticulous reading to spot that you get the extra dice on your next attack. I'm sure the Italian sleep spell doesn't read as never being discarded.lestodante wrote:Sometimes the translations are weird: in the Italian edition there was not enough space on the card to write "the spell is then discarded" on the Sleep spell. A player that is reading the text in a very meticolous way may intend that Sleep is never discarded. As we obviously know that this is not correct.
Gold Bearer wrote:I still can't find the fraggling gargoyle!
Gold Bearer wrote:No, each version is clearly different and has its very own rules specific to that version so you obviously can't use one version to decide how an entirely different version with entirely different rules works.
This spell may be cast on any one Hero, including yourself. The next time that Hero attacks, he may roll two extra combat dice. The spell is broken the moment the Hero can no longer see a monster.
This spell may be cast on any one player. That player may then throw one extra dice each time he attacks, until the spell is broken. The spell is broken on a future turn when there are no monsters visible to that Hero at the start of his turn. The spell is then discarded.
lestodante wrote:it depends by which version of the game you are playing, US or UK. And if you own an UK version, is it the 1st or 2nd edition of the game? I consider the 2nd edition of the UK version as a corrected version of the 1st (bugged), so I usually don't consider the 1st version at all for rules.
I think the UK card (as the Italian version which I grow up with) leaves no doubts to the effects.
With the US version instead the chaos is unleashed! French version instead.... is totally wrong!!!![]()
Bareheaded Warrior wrote:so I'm opting for the simplest approach, as simple is part of HQ's appeal and reverting back to EA 1st edition for Courage and Rock Skin.
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