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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wallydubbs wrote:I also like the torture rack room having 2 doors, it kinda throws the heroes off, but is generally revealed when one is a trap.
knightkrawler wrote:wallydubbs wrote:I also like the torture rack room having 2 doors, it kinda throws the heroes off, but is generally revealed when one is a trap.
Even better when played modular.
wallydubbs wrote:knightkrawler wrote:wallydubbs wrote:I also like the torture rack room having 2 doors, it kinda throws the heroes off, but is generally revealed when one is a trap.
Even better when played modular.
I'm not quite sure what you mean by that...
knightkrawler wrote:wallydubbs wrote:knightkrawler wrote:When you don't use a gameborard, but room tiles that you individually put out once entered by a hero.
The D&D tiles would be an example.
There must be files here for the HQ board cut up into all the rooms and various hallway sections.
Anderas wrote:I did not play so many quests as Hero, most were "experienced" as Morcar.
The ones I played as Hero, the best...
Prince Magnus' Gold or Castle of Mystery, I can't decide... Prince Magnus is a bitch because the heroe's WANT to betray their boss. Castle of Mystery is just so different from the others that I loved it. (I made an amendment in the questbook in my signature, to avoid the "can't get out" trap.
This Room contains a lever in the wall. If a
player pulls the lever, roll one d10 and exchange
the number of the room with the one of the
entrance. Count the rooms for this purpose in
the same order you would read.
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